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mirror of https://github.com/mgerb/ServerStatus synced 2026-01-10 03:03:04 +00:00

feat: new features/improvements

- update dependencies
- add up/down time #14
- add workers with retry to help with spam
This commit is contained in:
2020-06-10 18:28:41 -05:00
parent 68bfed3f3b
commit f8d72bc297
9 changed files with 100 additions and 56 deletions

View File

@@ -1,12 +1,14 @@
package serverstatus
import (
"fmt"
"log"
"strconv"
"strings"
"sync"
"time"
"github.com/anvie/port-scanner"
portscanner "github.com/anvie/port-scanner"
"github.com/bwmarrin/discordgo"
steam "github.com/kidoman/go-steam"
"github.com/mgerb/ServerStatus/bot"
@@ -24,6 +26,8 @@ func Start() {
//set each server status as online to start
for i := range config.Config.Servers {
config.Config.Servers[i].Online = true
config.Config.Servers[i].OnlineTimestamp = time.Now()
config.Config.Servers[i].OfflineTimestamp = time.Now()
}
err := bot.Session.UpdateStatus(0, config.Config.GameStatus)
@@ -48,49 +52,74 @@ func scanServers() {
for {
for index, server := range config.Config.Servers {
prevServerUp := server.Online //set value to previous server status
// use waitgroup to scan all servers concurrently
var wg sync.WaitGroup
serverScanner := portscanner.NewPortScanner(server.Address, time.Second*2, 1)
serverUp := serverScanner.IsOpen(server.Port) //check if the port is open
// if server isn't up check RCON protocol (UDP)
if !serverUp {
host := server.Address + ":" + strconv.Itoa(server.Port)
steamConnection, err := steam.Connect(host)
if err == nil {
defer steamConnection.Close()
_, err := steamConnection.Ping()
if err == nil {
serverUp = true
}
}
}
if serverUp && serverUp != prevServerUp {
sendMessageToRooms(green, server.Name, "Is now online :smiley:", true)
} else if !serverUp && serverUp != prevServerUp {
sendMessageToRooms(red, server.Name, "Has gone offline :frowning2:", true)
}
config.Config.Servers[index].Online = serverUp
for index := range config.Config.Servers {
wg.Add(1)
go worker(index, &config.Config.Servers[index], &wg)
}
wg.Wait()
time.Sleep(time.Second * config.Config.PollingInterval)
}
}
func worker(index int, server *config.Server, wg *sync.WaitGroup) {
defer wg.Done()
prevServerUp := server.Online //set value to previous server status
var serverUp bool
retryCounter := 0
// try reconnecting 5 times if failure persists (every 2 seconds)
for {
serverScanner := portscanner.NewPortScanner(server.Address, time.Second*2, 1)
serverUp = serverScanner.IsOpen(server.Port) //check if the port is open
if serverUp || retryCounter >= 5 {
break
}
retryCounter++
time.Sleep(time.Second * 2)
}
// if server isn't up check RCON protocol (UDP)
if !serverUp {
host := server.Address + ":" + strconv.Itoa(server.Port)
steamConnection, err := steam.Connect(host)
if err == nil {
defer steamConnection.Close()
_, err := steamConnection.Ping()
if err == nil {
serverUp = true
}
}
}
if serverUp && serverUp != prevServerUp {
server.OnlineTimestamp = time.Now()
sendMessageToRooms(green, server.Name, "Is now online :smiley:", true)
} else if !serverUp && serverUp != prevServerUp {
server.OfflineTimestamp = time.Now()
sendMessageToRooms(red, server.Name, "Has gone offline :frowning2:", true)
}
server.Online = serverUp
}
func sendMessageToRooms(color int, title, description string, mentionRoles bool) {
for _, roomID := range config.Config.RoomIDList {
if mentionRoles {
content := strings.Join(config.Config.RolesToNotify, " ")
bot.Session.ChannelMessageSend(roomID, content)
}
sendEmbededMessage(roomID, color, title, description)
sendEmbeddedMessage(roomID, color, title, description)
}
}
func sendEmbededMessage(roomID string, color int, title, description string) {
func sendEmbeddedMessage(roomID string, color int, title, description string) {
embed := &discordgo.MessageEmbed{
Color: color,
@@ -110,13 +139,23 @@ func MessageHandler(s *discordgo.Session, m *discordgo.MessageCreate) {
return
}
if m.Content == "!ServerStatus" {
if m.Content == config.Config.BotPrefix+"ServerStatus" {
for _, server := range config.Config.Servers {
if server.Online {
sendEmbededMessage(m.ChannelID, green, server.Name, "Online!")
sendEmbeddedMessage(m.ChannelID, green, server.Name, "Online!\nUptime: "+fmtDuration(time.Since(server.OnlineTimestamp)))
} else {
sendEmbededMessage(m.ChannelID, red, server.Name, "Offline!")
sendEmbeddedMessage(m.ChannelID, red, server.Name, "Offline!\nDowntime: "+fmtDuration(time.Since(server.OfflineTimestamp)))
}
}
}
}
func fmtDuration(d time.Duration) string {
days := int(d.Hours()) / 24
hours := int(d.Hours()) % 60
minutes := int(d.Minutes()) % 60
seconds := int(d.Seconds()) % 60
return fmt.Sprintf("%dd %dh %dm %ds", days, hours, minutes, seconds)
}