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mirror of https://github.com/mgerb/ServerStatus synced 2026-01-09 02:52:47 +00:00
Files
ServerStatus/serverstatus/serverstatus.go

83 lines
1.9 KiB
Go

package serverstatus
import (
"log"
"time"
"github.com/anvie/port-scanner"
"github.com/bwmarrin/discordgo"
"github.com/mgerb/serverstatus/bot"
"github.com/mgerb/serverstatus/config"
)
func Start() {
//set each server status as online to start
for i, _ := range config.Config.Servers {
config.Config.Servers[i].Online = true
}
err := bot.Session.UpdateStatus(0, config.Config.GameStatus)
if err != nil {
log.Println(err)
}
//start a new go routine
go scanServers()
}
func scanServers() {
//check if server are in config file
if len(config.Config.Servers) < 1 {
log.Println("No servers in config file.")
return
}
for {
for index, server := range config.Config.Servers {
prevServerUp := server.Online //set value to previous server status
serverScanner := portscanner.NewPortScanner(server.Address, time.Second*2, 1)
serverUp := serverScanner.IsOpen(server.Port) //check if the port is open
if serverUp && serverUp != prevServerUp {
sendMessage(config.Config.RoleToNotify + " " + server.Name + " is now online!")
} else if !serverUp && serverUp != prevServerUp {
sendMessage(config.Config.RoleToNotify + " " + server.Name + " went offline!")
}
config.Config.Servers[index].Online = serverUp
}
time.Sleep(time.Second * 5)
}
}
func sendMessage(message string) {
for _, roomID := range config.Config.RoomIDList {
bot.Session.ChannelMessageSend(roomID, message)
}
}
// This function will be called every time a new
// message is created on any channel that the autenticated bot has access to.
func MessageHandler(s *discordgo.Session, m *discordgo.MessageCreate) {
// Ignore all messages created by the bot itself
if m.Author.ID == bot.BotID {
return
}
if m.Content == "!ServerStatus" {
for _, server := range config.Config.Servers {
if server.Online {
s.ChannelMessageSend(m.ChannelID, server.Name+" is online!")
} else {
s.ChannelMessageSend(m.ChannelID, server.Name+" is down!")
}
}
}
}