Add key-level orient
This commit is contained in:
@@ -91,6 +91,7 @@ const render_zone = exports._render_zone = (zone_name, zone, anchor, global_key,
|
||||
spread: first_col ? 0 : units.$default_spread,
|
||||
splay: units.$default_splay,
|
||||
origin: [0, 0],
|
||||
orient: 0,
|
||||
shift: [0, 0],
|
||||
rotate: 0,
|
||||
width: units.$default_width,
|
||||
@@ -118,6 +119,7 @@ const render_zone = exports._render_zone = (zone_name, zone, anchor, global_key,
|
||||
key.spread = a.sane(key.spread, `${key.name}.spread`, 'number')(units)
|
||||
key.splay = a.sane(key.splay, `${key.name}.splay`, 'number')(units)
|
||||
key.origin = a.xy(key.origin, `${key.name}.origin`)(units)
|
||||
key.orient = a.sane(key.orient, `${key.name}.orient`, 'number')(units)
|
||||
key.shift = a.xy(key.shift, `${key.name}.shift`)(units)
|
||||
key.rotate = a.sane(key.rotate, `${key.name}.rotate`, 'number')(units)
|
||||
key.width = a.sane(key.width, `${key.name}.width`, 'number')(units)
|
||||
@@ -151,6 +153,7 @@ const render_zone = exports._render_zone = (zone_name, zone, anchor, global_key,
|
||||
for (const r of rotations) {
|
||||
point.rotate(r.angle, r.origin)
|
||||
}
|
||||
point.r += key.orient
|
||||
point.shift(key.shift)
|
||||
point.r += key.rotate
|
||||
point.meta = key
|
||||
|
||||
Reference in New Issue
Block a user