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Merge pull request #18 from mgerb/development
feat: play random sound clip
This commit is contained in:
@@ -7,6 +7,7 @@ import (
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"errors"
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"errors"
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"io"
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"io"
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"io/ioutil"
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"io/ioutil"
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"math/rand"
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"os"
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"os"
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"os/exec"
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"os/exec"
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"strconv"
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"strconv"
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@@ -109,6 +110,9 @@ func (conn *AudioConnection) handleMessage(m *discordgo.MessageCreate) {
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case "clip":
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case "clip":
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conn.clipAudio(m)
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conn.clipAudio(m)
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case "random":
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conn.playRandomAudio(m)
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default:
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default:
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conn.PlayAudio(command, m)
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conn.PlayAudio(command, m)
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}
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}
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@@ -172,6 +176,18 @@ func (conn *AudioConnection) summon(m *discordgo.MessageCreate) {
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func (conn *AudioConnection) queueAudio(soundName string) {
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func (conn *AudioConnection) queueAudio(soundName string) {
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}
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}
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// play a random sound clip
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func (conn *AudioConnection) playRandomAudio(m *discordgo.MessageCreate) {
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files, _ := ioutil.ReadDir(config.Config.SoundsPath)
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if len(files) > 0 {
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randomIndex := rand.Intn(len(files))
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arr := strings.Split(files[randomIndex].Name(), ".")
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if len(arr) > 0 && arr[0] != "" {
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conn.PlayAudio(arr[0], m)
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}
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}
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}
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// PlayAudio - play audio in channel that user is in
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// PlayAudio - play audio in channel that user is in
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// if MessageCreate is null play in current channel
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// if MessageCreate is null play in current channel
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func (conn *AudioConnection) PlayAudio(soundName string, m *discordgo.MessageCreate) {
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func (conn *AudioConnection) PlayAudio(soundName string, m *discordgo.MessageCreate) {
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