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fix pubg error handling
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@@ -28,13 +28,22 @@ func Start(key string, players []string) {
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func fetchStats(players []string) {
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api := pubgClient.New(apiKey)
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api, err := pubgClient.New(apiKey)
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if err != nil {
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log.Fatal(err)
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}
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// fetch new stats every 30 seconds
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for {
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for _, player := range players {
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newStats := api.GetPlayer(player)
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newStats, err := api.GetPlayer(player)
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if err != nil {
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log.Println(err)
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continue
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}
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mut.Lock()
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stats[player] = newStats
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