mirror of
https://github.com/mgerb/go-discord-bot
synced 2026-01-11 09:32:50 +00:00
play sounds from web ui - store uploaded sounds in database
This commit is contained in:
110
server/webserver/routes/sound.go
Normal file
110
server/webserver/routes/sound.go
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@@ -0,0 +1,110 @@
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package routes
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import (
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"net/http"
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"os"
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"strings"
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"github.com/gin-gonic/gin"
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"github.com/mgerb/go-discord-bot/server/bothandlers"
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"github.com/mgerb/go-discord-bot/server/config"
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"github.com/mgerb/go-discord-bot/server/db"
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"github.com/mgerb/go-discord-bot/server/webserver/middleware"
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"github.com/mgerb/go-discord-bot/server/webserver/model"
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"github.com/mgerb/go-discord-bot/server/webserver/response"
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log "github.com/sirupsen/logrus"
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)
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// AddSoundRoutes -
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func AddSoundRoutes(group *gin.RouterGroup) {
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group.GET("/sound", listSoundHandler)
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group.POST("/sound", middleware.AuthorizedJWT(), postSoundHandler)
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group.POST("/sound/play", middleware.AuthorizedJWT(), middleware.AuthPermissions(middleware.PermMod), postSoundPlayHandler)
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}
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func listSoundHandler(c *gin.Context) {
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archives, err := model.SoundList(db.GetConn())
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if err != nil {
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response.InternalError(c, err)
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return
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}
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response.Success(c, archives)
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}
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func postSoundPlayHandler(c *gin.Context) {
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connections := bothandlers.ActiveConnections
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params := struct {
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Name string `json:"name"`
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}{}
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c.BindJSON(¶ms)
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// loop through all connections and play audio
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// currently only used with one server
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// will need selector on UI if used for multiple servers
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if len(connections) == 1 && params.Name != "" {
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for _, con := range connections {
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con.PlayAudio(params.Name, nil)
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}
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}
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response.Success(c, "test")
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}
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func postSoundHandler(c *gin.Context) {
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oc, _ := c.Get("claims")
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claims, _ := oc.(*middleware.CustomClaims)
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// TODO: verify user for upload
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file, err := c.FormFile("file")
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if err != nil {
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log.Error(err)
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c.JSON(http.StatusInternalServerError, "Error reading file.")
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return
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}
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// create uploads folder if it does not exist
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if _, err := os.Stat(config.Config.SoundsPath); os.IsNotExist(err) {
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os.Mkdir(config.Config.SoundsPath, os.ModePerm)
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}
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// convert file name to lower case and trim spaces
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file.Filename = strings.Replace(strings.ToLower(file.Filename), " ", "", -1)
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// check if file already exists
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if _, err := os.Stat(config.Config.SoundsPath + "/" + file.Filename); err == nil {
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c.JSON(http.StatusInternalServerError, "File already exists.")
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return
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}
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err = c.SaveUploadedFile(file, config.Config.SoundsPath+"/"+file.Filename)
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log.Info(claims.Username, "uploaded", config.Config.SoundsPath+"/"+file.Filename)
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// save who uploaded the clip into the database
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uploadSaveDB(claims.ID, file.Filename)
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if err != nil {
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log.Error(err)
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c.JSON(http.StatusInternalServerError, "Error creating file.")
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return
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}
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c.JSON(200, "Success")
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}
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// save new sound to database
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func uploadSaveDB(userID, filename string) {
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splitFilename := strings.Split(filename, ".")
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extension := splitFilename[len(splitFilename)-1]
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name := strings.Join(splitFilename[:len(splitFilename)-1], ".")
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model.SoundCreate(db.GetConn(), &model.Sound{
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UserID: userID,
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Name: name,
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Extension: extension,
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})
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}
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