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mirror of https://github.com/mgerb/go-discord-bot synced 2026-01-10 09:02:49 +00:00

refactor sounds handler - now uses channels for queue

This commit is contained in:
2017-06-30 22:22:47 -05:00
parent de6332e89c
commit ddbd24608f
2 changed files with 66 additions and 93 deletions

View File

@@ -16,7 +16,8 @@ func main() {
//add handlers
bot.AddHandler(bothandlers.SoundsHandler)
bot.AddHandler(bothandlers.GifHandler)
// remove gif functionality for not
//bot.AddHandler(bothandlers.GifHandler)
// start new go routine for the discord websockets
go bot.Start()

View File

@@ -14,16 +14,18 @@ import (
"strings"
"time"
"layeh.com/gopus"
"github.com/bwmarrin/discordgo"
"github.com/mgerb/go-discord-bot/server/config"
"layeh.com/gopus"
)
const (
channels int = 2 // 1 for mono, 2 for stereo
frameRate int = 48000 // audio sampling rate
frameSize int = 960 // uint16 size of each audio frame
maxBytes int = (frameSize * 2) * 2 // max size of opus data
channels int = 2 // 1 for mono, 2 for stereo
frameRate int = 48000 // audio sampling rate
frameSize int = 960 // uint16 size of each audio frame
maxBytes int = (frameSize * 2) * 2 // max size of opus data
maxSoundQueue int = 10 // max amount of sounds that can be queued at one time
)
// store our connection objects in a map tied to a guild id
@@ -31,18 +33,12 @@ var activeConnections = make(map[string]*audioConnection)
type audioConnection struct {
guild *discordgo.Guild
session *discordgo.Session
sounds map[string]*audioClip
soundQueue chan string
voiceConnection *discordgo.VoiceConnection
}
var (
sounds = make(map[string]*audioClip, 0)
soundQueue = []string{}
soundPlayingLock = false
voiceConnection *discordgo.VoiceConnection
)
type audioClip struct {
Name string
Extension string
@@ -52,7 +48,7 @@ type audioClip struct {
// SoundsHandler -
func SoundsHandler(s *discordgo.Session, m *discordgo.MessageCreate) {
// get guild ID and check for connection instance
// get channel state to get guild id
c, err := s.State.Channel(m.ChannelID)
if err != nil {
// Could not find channel.
@@ -60,16 +56,36 @@ func SoundsHandler(s *discordgo.Session, m *discordgo.MessageCreate) {
return
}
// check to see if active connection object exists
if _, ok := activeConnections[c.GuildID]; !ok {
newConnectionInstance, err := getNewConnectionInstance(s, m)
// Find the guild for that channel.
newGuild, err := s.State.Guild(c.GuildID)
if err != nil {
log.Println(err)
return
}
activeConnections[c.GuildID] = newConnectionInstance
// create new connection instance
newInstance := &audioConnection{
guild: newGuild,
session: s,
sounds: make(map[string]*audioClip, 0),
soundQueue: make(chan string, maxSoundQueue),
}
activeConnections[c.GuildID] = newInstance
// start listening on the sound channel
go activeConnections[c.GuildID].playSounds()
}
// start new go routine handling the message
go activeConnections[c.GuildID].handleMessage(m)
}
func (conn *audioConnection) handleMessage(m *discordgo.MessageCreate) {
// check if valid command
if strings.HasPrefix(m.Content, config.Config.BotPrefix) {
@@ -78,34 +94,30 @@ func SoundsHandler(s *discordgo.Session, m *discordgo.MessageCreate) {
switch command {
case "summon":
summon(s, m)
conn.summon(m)
case "dismiss":
dismiss()
conn.dismiss()
default:
playAudio(command, s, m)
conn.playAudio(command, m)
}
}
}
func getNewConnectionInstance(s *discordgo.Session, m *discordgo.MessageCreate) (*audioConnection, error) {
return &audioConnection{}, nil
}
func dismiss() {
if voiceConnection != nil {
voiceConnection.Disconnect()
func (conn *audioConnection) dismiss() {
if conn.voiceConnection != nil {
conn.voiceConnection.Disconnect()
}
}
func summon(s *discordgo.Session, m *discordgo.MessageCreate) {
func (conn *audioConnection) summon(m *discordgo.MessageCreate) {
// Join the channel the user issued the command from if not in it
if voiceConnection == nil || voiceConnection.ChannelID != m.ChannelID {
if conn.voiceConnection == nil || conn.voiceConnection.ChannelID != m.ChannelID {
var err error
// Find the channel that the message came from.
c, err := s.State.Channel(m.ChannelID)
c, err := conn.session.State.Channel(m.ChannelID)
if err != nil {
// Could not find channel.
fmt.Println("User channel not found.")
@@ -113,7 +125,7 @@ func summon(s *discordgo.Session, m *discordgo.MessageCreate) {
}
// Find the guild for that channel.
g, err := s.State.Guild(c.GuildID)
g, err := conn.session.State.Guild(c.GuildID)
if err != nil {
log.Println(err)
return
@@ -123,7 +135,7 @@ func summon(s *discordgo.Session, m *discordgo.MessageCreate) {
for _, vs := range g.VoiceStates {
if vs.UserID == m.Author.ID {
voiceConnection, err = s.ChannelVoiceJoin(g.ID, vs.ChannelID, false, false)
conn.voiceConnection, err = conn.session.ChannelVoiceJoin(g.ID, vs.ChannelID, false, false)
if err != nil {
log.Println(err)
@@ -136,12 +148,12 @@ func summon(s *discordgo.Session, m *discordgo.MessageCreate) {
}
}
func playAudio(soundName string, s *discordgo.Session, m *discordgo.MessageCreate) {
func (conn *audioConnection) playAudio(soundName string, m *discordgo.MessageCreate) {
// check if sound exists in memory
if _, ok := sounds[soundName]; !ok {
if _, ok := conn.sounds[soundName]; !ok {
// try to load the sound if not found in memory
err := loadFile(soundName)
err := conn.loadFile(soundName)
if err != nil {
fmt.Println(err)
@@ -149,44 +161,21 @@ func playAudio(soundName string, s *discordgo.Session, m *discordgo.MessageCreat
}
}
// add sound to queue
soundQueue = append(soundQueue, soundName)
// summon bot to channel
conn.summon(m)
// return if a sound is playing - it will play if it's in the queue
if soundPlayingLock {
// add sound to queue if queue isn't full
select {
case conn.soundQueue <- soundName:
default:
return
}
// Find the channel that the message came from.
c, err := s.State.Channel(m.ChannelID)
if err != nil {
// Could not find channel.
fmt.Println("User channel not found.")
return
}
// Find the guild for that channel.
g, err := s.State.Guild(c.GuildID)
if err != nil {
// Could not find guild.
return
}
// Look for the message sender in that guilds current voice states.
for _, vs := range g.VoiceStates {
if vs.UserID == m.Author.ID {
err = playSounds(s, g.ID, vs.ChannelID)
if err != nil {
fmt.Println("Error playing sound:", err)
}
return
}
}
}
// load dca file into memory
func loadFile(fileName string) error {
func (conn *audioConnection) loadFile(fileName string) error {
// scan directory for file
files, _ := ioutil.ReadDir(config.Config.SoundsPath)
@@ -244,7 +233,7 @@ func loadFile(fileName string) error {
return errors.New("NewEncoder error.")
}
sounds[fileName] = &audioClip{
conn.sounds[fileName] = &audioClip{
Content: make([][]byte, 0),
Name: fileName,
Extension: fextension,
@@ -268,51 +257,34 @@ func loadFile(fileName string) error {
}
// append sound bytes to the content for this audio file
sounds[fileName].Content = append(sounds[fileName].Content, opus)
conn.sounds[fileName].Content = append(conn.sounds[fileName].Content, opus)
}
}
// playSounds - plays the current buffer to the provided channel.
func playSounds(s *discordgo.Session, guildID, channelID string) (err error) {
func (conn *audioConnection) playSounds() (err error) {
//prevent other sounds from interrupting
soundPlayingLock = true
for {
newSoundName := <-conn.soundQueue
// Join the channel the user issued the command from if not in it
if voiceConnection == nil || !voiceConnection.Ready {
var err error
voiceConnection, err = s.ChannelVoiceJoin(guildID, channelID, false, false)
if err != nil {
return err
if !conn.voiceConnection.Ready {
continue
}
}
// keep playing sounds as long as they exist in queue
for len(soundQueue) > 0 {
// Sleep for a specified amount of time before playing the sound
time.Sleep(50 * time.Millisecond)
// Start speaking.
_ = voiceConnection.Speaking(true)
_ = conn.voiceConnection.Speaking(true)
// Send the buffer data.
for _, buff := range sounds[soundQueue[0]].Content {
voiceConnection.OpusSend <- buff
for _, buff := range conn.sounds[newSoundName].Content {
conn.voiceConnection.OpusSend <- buff
}
// Stop speaking
_ = voiceConnection.Speaking(false)
_ = conn.voiceConnection.Speaking(false)
// Sleep for a specificed amount of time before ending.
time.Sleep(50 * time.Millisecond)
soundQueue = append(soundQueue[1:])
}
soundPlayingLock = false
return nil
}