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mirror of https://github.com/mgerb/go-discord-bot synced 2026-01-11 01:22:48 +00:00

major file refactor - fix disconnecting bug

This commit is contained in:
2017-06-30 20:23:05 -05:00
parent 03fa82b2a2
commit de6332e89c
39 changed files with 73 additions and 28 deletions

View File

@@ -26,23 +26,50 @@ const (
maxBytes int = (frameSize * 2) * 2 // max size of opus data
)
// store our connection objects in a map tied to a guild id
var activeConnections = make(map[string]*audioConnection)
type audioConnection struct {
guild *discordgo.Guild
sounds map[string]*audioClip
soundQueue chan string
voiceConnection *discordgo.VoiceConnection
}
var (
sounds = make(map[string]*AudioClip, 0)
sounds = make(map[string]*audioClip, 0)
soundQueue = []string{}
soundPlayingLock = false
voiceConnection *discordgo.VoiceConnection
)
type AudioClip struct {
type audioClip struct {
Name string
Extension string
Content [][]byte
}
const SOUNDS_DIR string = "./sounds/"
// SoundsHandler -
func SoundsHandler(s *discordgo.Session, m *discordgo.MessageCreate) {
// get guild ID and check for connection instance
c, err := s.State.Channel(m.ChannelID)
if err != nil {
// Could not find channel.
fmt.Println("Unable to find channel.")
return
}
if _, ok := activeConnections[c.GuildID]; !ok {
newConnectionInstance, err := getNewConnectionInstance(s, m)
if err != nil {
log.Println(err)
return
}
activeConnections[c.GuildID] = newConnectionInstance
}
// check if valid command
if strings.HasPrefix(m.Content, config.Config.BotPrefix) {
@@ -62,6 +89,10 @@ func SoundsHandler(s *discordgo.Session, m *discordgo.MessageCreate) {
}
}
func getNewConnectionInstance(s *discordgo.Session, m *discordgo.MessageCreate) (*audioConnection, error) {
return &audioConnection{}, nil
}
func dismiss() {
if voiceConnection != nil {
voiceConnection.Disconnect()
@@ -213,7 +244,7 @@ func loadFile(fileName string) error {
return errors.New("NewEncoder error.")
}
sounds[fileName] = &AudioClip{
sounds[fileName] = &audioClip{
Content: make([][]byte, 0),
Name: fileName,
Extension: fextension,
@@ -249,7 +280,7 @@ func playSounds(s *discordgo.Session, guildID, channelID string) (err error) {
soundPlayingLock = true
// Join the channel the user issued the command from if not in it
if voiceConnection == nil || voiceConnection.ChannelID != channelID {
if voiceConnection == nil || !voiceConnection.Ready {
var err error
voiceConnection, err = s.ChannelVoiceJoin(guildID, channelID, false, false)
if err != nil {