package pubg /** * DEPRECATED * I no longer have a use for this so I'm ripping it out */ import ( "sync" "time" "github.com/gin-gonic/gin" pubgClient "github.com/mgerb/go-pubg" log "github.com/sirupsen/logrus" ) var ( apiKey string stats = map[string]*pubgClient.Player{} mut = &sync.Mutex{} ) // Start - func Start(key string, players []string) { apiKey = key log.Debug("Gathering pubg data...") go fetchStats(players) } func fetchStats(players []string) { api, err := pubgClient.New(apiKey) if err != nil { log.Fatal(err) } // fetch new stats every 30 seconds for { for _, player := range players { newStats, err := api.GetPlayer(player) if err != nil { log.Error(err) continue } mut.Lock() stats[player] = newStats mut.Unlock() time.Sleep(time.Second * 2) } time.Sleep(time.Second * 30) } } // Handler - returns the pubg stats func Handler(c *gin.Context) { c.JSON(200, stats) }