package bothandlers import ( "../config" "bufio" "encoding/binary" "errors" "fmt" "github.com/bwmarrin/discordgo" "io" "io/ioutil" "layeh.com/gopus" "os/exec" "strconv" "strings" "time" ) const ( channels int = 2 // 1 for mono, 2 for stereo frameRate int = 48000 // audio sampling rate frameSize int = 960 // uint16 size of each audio frame maxBytes int = (frameSize * 2) * 2 // max size of opus data ) var ( sounds = make(map[string]*AudioClip, 0) soundPlayingLock = false ) type AudioClip struct { Name string Extension string Content [][]byte } const SOUNDS_DIR string = "./sounds/" func SoundsHandler(s *discordgo.Session, m *discordgo.MessageCreate) { // exit function call if sound is playing if soundPlayingLock { fmt.Println("Function in progress, exiting function call...") return } // check if valid command if strings.HasPrefix(m.Content, config.Config.BotPrefix) { soundName := strings.TrimPrefix(m.Content, config.Config.BotPrefix) // check if sound exists in memory if _, ok := sounds[soundName]; !ok { // try to load the sound if not found in memory err := loadFile(soundName) if err != nil { fmt.Println(err) return } } // Find the channel that the message came from. c, err := s.State.Channel(m.ChannelID) if err != nil { // Could not find channel. fmt.Println("User channel not found.") return } // Find the guild for that channel. g, err := s.State.Guild(c.GuildID) if err != nil { // Could not find guild. return } // Look for the message sender in that guilds current voice states. for _, vs := range g.VoiceStates { if vs.UserID == m.Author.ID { err = playSound(s, g.ID, vs.ChannelID, soundName) if err != nil { fmt.Println("Error playing sound:", err) } return } } } } // load dca file into memory func loadFile(fileName string) error { // scan directory for file files, _ := ioutil.ReadDir(config.Config.SoundsPath) var fextension string var fname string for _, f := range files { fname = strings.Split(f.Name(), ".")[0] fextension = "." + strings.Split(f.Name(), ".")[1] if fname == fileName { break } fname = "" } if fname == "" { return errors.New("File not found") } fmt.Println("Loading file: " + fname + fextension) // use ffmpeg to convert file into a format we can use cmd := exec.Command("ffmpeg", "-i", config.Config.SoundsPath+fname+fextension, "-f", "s16le", "-ar", strconv.Itoa(frameRate), "-ac", strconv.Itoa(channels), "pipe:1") ffmpegout, err := cmd.StdoutPipe() if err != nil { return errors.New("Stdout error.") } ffmpegbuf := bufio.NewReaderSize(ffmpegout, 16348) err = cmd.Start() if err != nil { return errors.New("CMD Start error.") } // crate encoder to convert audio to opus codec opusEncoder, err := gopus.NewEncoder(frameRate, channels, gopus.Audio) if err != nil { return errors.New("NewEncoder error.") } sounds[fileName] = &AudioClip{ Content: make([][]byte, 0), Name: fileName, Extension: fextension, } for { // read data from ffmpeg stdout audiobuf := make([]int16, frameSize*channels) err = binary.Read(ffmpegbuf, binary.LittleEndian, &audiobuf) if err == io.EOF || err == io.ErrUnexpectedEOF { return nil } if err != nil { return errors.New("Error reading from ffmpeg stdout.") } // convert audio to opus codec opus, err := opusEncoder.Encode(audiobuf, frameSize, maxBytes) if err != nil { return errors.New("Encoding error.") } // append sound bytes to the content for this audio file sounds[fileName].Content = append(sounds[fileName].Content, opus) } return nil } // playSound plays the current buffer to the provided channel. func playSound(s *discordgo.Session, guildID, channelID string, sound string) (err error) { if _, ok := sounds[sound]; !ok { return errors.New("Sound not found") } //prevent other sounds from interrupting soundPlayingLock = true // Join the provided voice channel. vc, err := s.ChannelVoiceJoin(guildID, channelID, false, false) if err != nil { return err } // Sleep for a specified amount of time before playing the sound time.Sleep(100 * time.Millisecond) // Start speaking. _ = vc.Speaking(true) // Send the buffer data. for _, buff := range sounds[sound].Content { vc.OpusSend <- buff } // Stop speaking _ = vc.Speaking(false) // Sleep for a specificed amount of time before ending. time.Sleep(250 * time.Millisecond) // Disconnect from the provided voice channel. _ = vc.Disconnect() soundPlayingLock = false return nil }