package bothandlers import ( "bufio" "encoding/binary" "errors" "io" "io/ioutil" "os" "os/exec" "strconv" "strings" "sync" "time" "layeh.com/gopus" "github.com/bwmarrin/discordgo" "github.com/cryptix/wav" "github.com/mgerb/go-discord-bot/server/config" log "github.com/sirupsen/logrus" ) const ( channels int = 2 // 1 for mono, 2 for stereo frameRate int = 48000 // audio sampling rate - apparently a standard for opus frameSize int = 960 // uint16 size of each audio frame maxBytes int = (frameSize * 2) * 2 // max size of opus data maxSoundQueue int = 10 // max amount of sounds that can be queued at one time sampleRate int = 96000 // rate at which wav writer need to make audio up to speed voiceClipQueuePacketSize int = 2000 // this packet size equates to roughly 40 seconds of audio ) // store our connection objects in a map tied to a guild id var activeConnections = make(map[string]*audioConnection) type audioConnection struct { guild *discordgo.Guild session *discordgo.Session voiceConnection *discordgo.VoiceConnection currentChannel *discordgo.Channel sounds map[string]*audioClip soundQueue chan string voiceClipQueue chan *discordgo.Packet soundPlayingLock bool audioListenerLock bool mutex *sync.Mutex // mutex for single audio connection } type audioClip struct { Name string Extension string Content [][]byte } // SoundsHandler - func SoundsHandler(s *discordgo.Session, m *discordgo.MessageCreate) { // get channel state to get guild id c, err := s.State.Channel(m.ChannelID) if err != nil { // Could not find channel. log.Error("Unable to find channel.") return } // check to see if active connection object exists if _, ok := activeConnections[c.GuildID]; !ok { // Find the guild for that channel. newGuild, err := s.State.Guild(c.GuildID) if err != nil { log.Error(err) return } // create new connection instance newInstance := &audioConnection{ guild: newGuild, session: s, sounds: make(map[string]*audioClip, 0), soundQueue: make(chan string, maxSoundQueue), mutex: &sync.Mutex{}, audioListenerLock: false, } activeConnections[c.GuildID] = newInstance // start listening on the sound channel go activeConnections[c.GuildID].playSounds() } // start new go routine handling the message go activeConnections[c.GuildID].handleMessage(m) } func (conn *audioConnection) handleMessage(m *discordgo.MessageCreate) { // check if valid command if strings.HasPrefix(m.Content, config.Config.BotPrefix) { command := strings.TrimPrefix(m.Content, config.Config.BotPrefix) switch command { case "summon": conn.summon(m) case "dismiss": conn.dismiss() case "clip": conn.clipAudio(m) default: conn.playAudio(command, m) } } } // dismiss bot from currnet channel if it's in one func (conn *audioConnection) dismiss() { if conn.voiceConnection != nil && !conn.soundPlayingLock && len(conn.soundQueue) == 0 { conn.voiceConnection.Disconnect() } } // summon bot to channel that user is currently in func (conn *audioConnection) summon(m *discordgo.MessageCreate) { // Join the channel the user issued the command from if not in it if conn.voiceConnection == nil || conn.voiceConnection.ChannelID != m.ChannelID { var err error // Find the channel that the message came from. c, err := conn.session.State.Channel(m.ChannelID) if err != nil { // Could not find channel. log.Error("User channel not found.") return } // Find the guild for that channel. g, err := conn.session.State.Guild(c.GuildID) if err != nil { log.Error(err) return } // Look for the message sender in that guilds current voice states for _, vs := range g.VoiceStates { if vs.UserID == m.Author.ID { conn.voiceConnection, err = conn.session.ChannelVoiceJoin(g.ID, vs.ChannelID, false, false) if err != nil { log.Error(err) } // set the current channel conn.currentChannel = c // start listening to audio if not locked if !conn.audioListenerLock { go conn.startAudioListener() conn.audioListenerLock = true } return } } } } // play audio in channel that user is in func (conn *audioConnection) playAudio(soundName string, m *discordgo.MessageCreate) { // check if sound exists in memory if _, ok := conn.sounds[soundName]; !ok { // try to load the sound if not found in memory err := conn.loadFile(soundName) if err != nil { log.Error(err) return } } // summon bot to channel conn.summon(m) // add sound to queue if queue isn't full select { case conn.soundQueue <- soundName: default: return } } // load audio file into memory func (conn *audioConnection) loadFile(fileName string) error { // scan directory for file files, _ := ioutil.ReadDir(config.Config.SoundsPath) var fextension string var fname string for _, f := range files { fname = strings.Split(f.Name(), ".")[0] fextension = "." + strings.Split(f.Name(), ".")[1] if fname == fileName { break } fname = "" } if fname == "" { return errors.New("File not found") } log.Debug("Loading file: " + fname + fextension) // use ffmpeg to convert file into a format we can use cmd := exec.Command("ffmpeg", "-i", config.Config.SoundsPath+fname+fextension, "-f", "s16le", "-ar", strconv.Itoa(frameRate), "-ac", strconv.Itoa(channels), "pipe:1") ffmpegout, err := cmd.StdoutPipe() if err != nil { return errors.New("Unable to execute ffmpeg. To set permissions on this file run chmod +x ffmpeg_linux (or ffmpeg_mac depending which operating system you are on)") } ffmpegbuf := bufio.NewReaderSize(ffmpegout, 16348) err = cmd.Start() if err != nil { return errors.New("Unable to execute ffmpeg. To set permissions on this file run chmod +x ffmpeg_linux (or ffmpeg_mac depending which operating system you are on)") } // crate encoder to convert audio to opus codec opusEncoder, err := gopus.NewEncoder(frameRate, channels, gopus.Audio) if err != nil { return errors.New("NewEncoder error.") } conn.sounds[fileName] = &audioClip{ Content: make([][]byte, 0), Name: fileName, Extension: fextension, } for { // read data from ffmpeg stdout audiobuf := make([]int16, frameSize*channels) err = binary.Read(ffmpegbuf, binary.LittleEndian, &audiobuf) if err == io.EOF || err == io.ErrUnexpectedEOF { return nil } if err != nil { return errors.New("Error reading from ffmpeg stdout.") } // convert audio to opus codec opus, err := opusEncoder.Encode(audiobuf, frameSize, maxBytes) if err != nil { return errors.New("Encoding error.") } // append sound bytes to the content for this audio file conn.sounds[fileName].Content = append(conn.sounds[fileName].Content, opus) } } func (conn *audioConnection) clipAudio(m *discordgo.MessageCreate) { if len(conn.voiceClipQueue) < 10 { conn.session.ChannelMessageSend(m.ChannelID, "Clip failed.") } else { writePacketsToFile(m.Author.Username, conn.voiceClipQueue) conn.session.ChannelMessageSend(m.ChannelID, "Sound clipped!") } } func writePacketsToFile(username string, packets chan *discordgo.Packet) { // create clips folder if it does not exist if _, err := os.Stat(config.Config.ClipsPath); os.IsNotExist(err) { os.Mkdir(config.Config.ClipsPath, os.ModePerm) } // construct filename timestamp := time.Now().UTC().Format("2006-01-02") + "-" + strconv.Itoa(int(time.Now().Unix())) wavOut, err := os.Create(config.Config.ClipsPath + timestamp + "-" + username + ".wav") checkErr(err) defer wavOut.Close() meta := wav.File{ Channels: 1, SampleRate: uint32(sampleRate), SignificantBits: 16, } writer, err := meta.NewWriter(wavOut) checkErr(err) defer writer.Close() // grab everything from the voice packet channel and dump it to the file // close when there is nothing left loop: for { select { case p := <-packets: for _, pcm := range p.PCM { err := writer.WriteInt32(int32(pcm)) checkErr(err) } default: break loop } } } // start listening to the voice channel func (conn *audioConnection) startAudioListener() { if conn.voiceClipQueue == nil { conn.voiceClipQueue = make(chan *discordgo.Packet, voiceClipQueuePacketSize) } speakers := make(map[uint32]*gopus.Decoder) var err error loop: for { select { // grab incomming audio case opusChannel, ok := <-conn.voiceConnection.OpusRecv: if !ok { continue } _, ok = speakers[opusChannel.SSRC] if !ok { speakers[opusChannel.SSRC], err = gopus.NewDecoder(frameRate, 1) if err != nil { log.Error("error creating opus decoder", err) continue } } opusChannel.PCM, err = speakers[opusChannel.SSRC].Decode(opusChannel.Opus, frameSize, false) if err != nil { log.Error("Error decoding opus data", err) continue } // if channel is full trim off from beginning if len(conn.voiceClipQueue) == cap(conn.voiceClipQueue) { <-conn.voiceClipQueue } // add current packet to channel queue conn.voiceClipQueue <- opusChannel // check if voice connection fails then break out of audio listener default: if !conn.voiceConnection.Ready { break loop } // fix for 100% cpu usage issue time.Sleep(time.Second * 5) } } // remove lock upon exit conn.audioListenerLock = false } // playSounds - plays the current buffer to the provided channel. func (conn *audioConnection) playSounds() (err error) { for { newSoundName := <-conn.soundQueue conn.toggleSoundPlayingLock(true) if !conn.voiceConnection.Ready { continue } // Start speaking. _ = conn.voiceConnection.Speaking(true) // Send the buffer data. for _, buff := range conn.sounds[newSoundName].Content { conn.voiceConnection.OpusSend <- buff } // Stop speaking _ = conn.voiceConnection.Speaking(false) // Sleep for a specificed amount of time before ending. time.Sleep(50 * time.Millisecond) conn.toggleSoundPlayingLock(false) } } func (conn *audioConnection) toggleSoundPlayingLock(playing bool) { conn.mutex.Lock() conn.soundPlayingLock = playing conn.mutex.Unlock() } func checkErr(err error) { if err != nil { log.Error(err) } }