package bothandlers import ( "bufio" "encoding/binary" "errors" "fmt" "io" "io/ioutil" "log" "os/exec" "runtime" "strconv" "strings" "time" "layeh.com/gopus" "github.com/bwmarrin/discordgo" "github.com/mgerb/go-discord-bot/server/config" ) const ( channels int = 2 // 1 for mono, 2 for stereo frameRate int = 48000 // audio sampling rate frameSize int = 960 // uint16 size of each audio frame maxBytes int = (frameSize * 2) * 2 // max size of opus data maxSoundQueue int = 10 // max amount of sounds that can be queued at one time ) // store our connection objects in a map tied to a guild id var activeConnections = make(map[string]*audioConnection) type audioConnection struct { guild *discordgo.Guild session *discordgo.Session sounds map[string]*audioClip soundQueue chan string voiceConnection *discordgo.VoiceConnection } type audioClip struct { Name string Extension string Content [][]byte } // SoundsHandler - func SoundsHandler(s *discordgo.Session, m *discordgo.MessageCreate) { // get channel state to get guild id c, err := s.State.Channel(m.ChannelID) if err != nil { // Could not find channel. fmt.Println("Unable to find channel.") return } // check to see if active connection object exists if _, ok := activeConnections[c.GuildID]; !ok { // Find the guild for that channel. newGuild, err := s.State.Guild(c.GuildID) if err != nil { log.Println(err) return } // create new connection instance newInstance := &audioConnection{ guild: newGuild, session: s, sounds: make(map[string]*audioClip, 0), soundQueue: make(chan string, maxSoundQueue), } activeConnections[c.GuildID] = newInstance // start listening on the sound channel go activeConnections[c.GuildID].playSounds() } // start new go routine handling the message go activeConnections[c.GuildID].handleMessage(m) } func (conn *audioConnection) handleMessage(m *discordgo.MessageCreate) { // check if valid command if strings.HasPrefix(m.Content, config.Config.BotPrefix) { command := strings.TrimPrefix(m.Content, config.Config.BotPrefix) switch command { case "summon": conn.summon(m) case "dismiss": conn.dismiss() default: conn.playAudio(command, m) } } } func (conn *audioConnection) dismiss() { if conn.voiceConnection != nil { conn.voiceConnection.Disconnect() } } func (conn *audioConnection) summon(m *discordgo.MessageCreate) { // Join the channel the user issued the command from if not in it if conn.voiceConnection == nil || conn.voiceConnection.ChannelID != m.ChannelID { var err error // Find the channel that the message came from. c, err := conn.session.State.Channel(m.ChannelID) if err != nil { // Could not find channel. fmt.Println("User channel not found.") return } // Find the guild for that channel. g, err := conn.session.State.Guild(c.GuildID) if err != nil { log.Println(err) return } // Look for the message sender in that guilds current voice states. for _, vs := range g.VoiceStates { if vs.UserID == m.Author.ID { conn.voiceConnection, err = conn.session.ChannelVoiceJoin(g.ID, vs.ChannelID, false, false) if err != nil { log.Println(err) } return } } } } func (conn *audioConnection) playAudio(soundName string, m *discordgo.MessageCreate) { // check if sound exists in memory if _, ok := conn.sounds[soundName]; !ok { // try to load the sound if not found in memory err := conn.loadFile(soundName) if err != nil { fmt.Println(err) return } } // summon bot to channel conn.summon(m) // add sound to queue if queue isn't full select { case conn.soundQueue <- soundName: default: return } } // load dca file into memory func (conn *audioConnection) loadFile(fileName string) error { // scan directory for file files, _ := ioutil.ReadDir(config.Config.SoundsPath) var fextension string var fname string for _, f := range files { fname = strings.Split(f.Name(), ".")[0] fextension = "." + strings.Split(f.Name(), ".")[1] if fname == fileName { break } fname = "" } if fname == "" { return errors.New("File not found") } fmt.Println("Loading file: " + fname + fextension) var ffmpegExecutable string switch runtime.GOOS { case "darwin": ffmpegExecutable = "./ffmpeg_mac" case "linux": ffmpegExecutable = "./ffmpeg_linux" case "windows": ffmpegExecutable = "ffmpeg_windows.exe" } // use ffmpeg to convert file into a format we can use cmd := exec.Command(ffmpegExecutable, "-i", config.Config.SoundsPath+fname+fextension, "-f", "s16le", "-ar", strconv.Itoa(frameRate), "-ac", strconv.Itoa(channels), "pipe:1") ffmpegout, err := cmd.StdoutPipe() if err != nil { return errors.New("Unable to execute ffmpeg. To set permissions on this file run chmod +x ffmpeg_linux (or ffmpeg_mac depending which operating system you are on)") } ffmpegbuf := bufio.NewReaderSize(ffmpegout, 16348) err = cmd.Start() if err != nil { return errors.New("Unable to execute ffmpeg. To set permissions on this file run chmod +x ffmpeg_linux (or ffmpeg_mac depending which operating system you are on)") } // crate encoder to convert audio to opus codec opusEncoder, err := gopus.NewEncoder(frameRate, channels, gopus.Audio) if err != nil { return errors.New("NewEncoder error.") } conn.sounds[fileName] = &audioClip{ Content: make([][]byte, 0), Name: fileName, Extension: fextension, } for { // read data from ffmpeg stdout audiobuf := make([]int16, frameSize*channels) err = binary.Read(ffmpegbuf, binary.LittleEndian, &audiobuf) if err == io.EOF || err == io.ErrUnexpectedEOF { return nil } if err != nil { return errors.New("Error reading from ffmpeg stdout.") } // convert audio to opus codec opus, err := opusEncoder.Encode(audiobuf, frameSize, maxBytes) if err != nil { return errors.New("Encoding error.") } // append sound bytes to the content for this audio file conn.sounds[fileName].Content = append(conn.sounds[fileName].Content, opus) } } // playSounds - plays the current buffer to the provided channel. func (conn *audioConnection) playSounds() (err error) { for { newSoundName := <-conn.soundQueue if !conn.voiceConnection.Ready { continue } // Start speaking. _ = conn.voiceConnection.Speaking(true) // Send the buffer data. for _, buff := range conn.sounds[newSoundName].Content { conn.voiceConnection.OpusSend <- buff } // Stop speaking _ = conn.voiceConnection.Speaking(false) // Sleep for a specificed amount of time before ending. time.Sleep(50 * time.Millisecond) } }