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go-discord-bot/server/bothandlers/sounds.go
2018-05-30 21:47:33 -05:00

442 lines
10 KiB
Go

package bothandlers
import (
"bufio"
"bytes"
"encoding/binary"
"errors"
"io"
"io/ioutil"
"os"
"os/exec"
"strconv"
"strings"
"sync"
"time"
"layeh.com/gopus"
"github.com/bwmarrin/discordgo"
"github.com/mgerb/go-discord-bot/server/config"
log "github.com/sirupsen/logrus"
)
const (
channels int = 2 // 1 for mono, 2 for stereo
sampleRate int = 48000 // audio sampling rate - apparently a standard for opus
frameSize int = 960 // uint16 size of each audio frame
maxBytes int = (frameSize * 2) * 2 // max size of opus data
maxSoundQueue int = 10 // max amount of sounds that can be queued at one time
voiceClipQueuePacketSize int = 2000 // this packet size equates to roughly 40 seconds of audio
)
// store our connection objects in a map tied to a guild id
var activeConnections = make(map[string]*AudioConnection)
var speakers = make(map[uint32]*gopus.Decoder)
// AudioConnection -
type AudioConnection struct {
Guild *discordgo.Guild `json:"guild"`
Session *discordgo.Session `json:"-"`
VoiceConnection *discordgo.VoiceConnection `json:"-"`
CurrentChannel *discordgo.Channel `json:"current_channel"`
Sounds map[string]*AudioClip `json:"-"`
SoundQueue chan string `json:"-"`
VoiceClipQueue chan *discordgo.Packet `json:"-"`
SoundPlayingLock bool `json:"-"`
AudioListenerLock bool `json:"-"`
Disconnect chan bool `json:"_"`
Mutex *sync.Mutex `json:"-"` // mutex for single audio connection
}
type AudioClip struct {
Name string
Extension string
Content [][]byte
}
// SoundsHandler -
func SoundsHandler(s *discordgo.Session, m *discordgo.MessageCreate) {
// get channel state to get guild id
c, err := s.State.Channel(m.ChannelID)
if err != nil {
// Could not find channel.
log.Error("Unable to find channel.")
return
}
// check to see if active connection object exists
if _, ok := activeConnections[c.GuildID]; !ok {
// Find the guild for that channel.
newGuild, err := s.State.Guild(c.GuildID)
if err != nil {
log.Error(err)
return
}
// create new connection instance
newInstance := &AudioConnection{
Guild: newGuild,
Session: s,
Sounds: make(map[string]*AudioClip, 0),
SoundQueue: make(chan string, maxSoundQueue),
Mutex: &sync.Mutex{},
AudioListenerLock: false,
Disconnect: make(chan bool),
}
activeConnections[c.GuildID] = newInstance
// start listening on the sound channel
go activeConnections[c.GuildID].playSounds()
}
// start new go routine handling the message
go activeConnections[c.GuildID].handleMessage(m)
}
func (conn *AudioConnection) handleMessage(m *discordgo.MessageCreate) {
// check if valid command
if strings.HasPrefix(m.Content, config.Config.BotPrefix) {
command := strings.TrimPrefix(m.Content, config.Config.BotPrefix)
switch command {
case "summon":
conn.summon(m)
case "dismiss":
conn.dismiss()
case "clip":
conn.clipAudio(m)
default:
conn.playAudio(command, m)
}
}
}
// dismiss bot from currnet channel if it's in one
func (conn *AudioConnection) dismiss() {
if conn.VoiceConnection != nil && !conn.SoundPlayingLock && len(conn.SoundQueue) == 0 {
conn.Disconnect <- true
conn.VoiceConnection.Disconnect()
}
}
// summon bot to channel that user is currently in
func (conn *AudioConnection) summon(m *discordgo.MessageCreate) {
// Join the channel the user issued the command from if not in it
if conn.VoiceConnection == nil || conn.VoiceConnection.ChannelID != m.ChannelID {
var err error
// Find the channel that the message came from.
c, err := conn.Session.State.Channel(m.ChannelID)
if err != nil {
// Could not find channel.
log.Error("User channel not found.")
return
}
// Find the guild for that channel.
g, err := conn.Session.State.Guild(c.GuildID)
if err != nil {
log.Error(err)
return
}
// Look for the message sender in that guilds current voice states
for _, vs := range g.VoiceStates {
if vs.UserID == m.Author.ID {
conn.VoiceConnection, err = conn.Session.ChannelVoiceJoin(g.ID, vs.ChannelID, false, false)
if err != nil {
log.Error(err)
}
// set the current channel
conn.CurrentChannel = c
// start listening to audio if not locked
if !conn.AudioListenerLock {
go conn.startAudioListener()
}
return
}
}
}
}
// play audio in channel that user is in
func (conn *AudioConnection) playAudio(soundName string, m *discordgo.MessageCreate) {
// check if sound exists in memory
if _, ok := conn.Sounds[soundName]; !ok {
// try to load the sound if not found in memory
err := conn.loadFile(soundName)
if err != nil {
log.Error(err)
return
}
}
// summon bot to channel
conn.summon(m)
// add sound to queue if queue isn't full
select {
case conn.SoundQueue <- soundName:
default:
return
}
}
// load audio file into memory
func (conn *AudioConnection) loadFile(fileName string) error {
// scan directory for file
files, _ := ioutil.ReadDir(config.Config.SoundsPath)
var fextension string
var fname string
for _, f := range files {
fname = strings.Split(f.Name(), ".")[0]
fextension = "." + strings.Split(f.Name(), ".")[1]
if fname == fileName {
break
}
fname = ""
}
if fname == "" {
return errors.New("File not found")
}
log.Debug("Loading file: " + fname + fextension)
// use ffmpeg to convert file into a format we can use
cmd := exec.Command("ffmpeg", "-i", config.Config.SoundsPath+"/"+fname+fextension, "-f", "s16le", "-ar", strconv.Itoa(sampleRate), "-ac", strconv.Itoa(channels), "pipe:1")
ffmpegout, err := cmd.StdoutPipe()
if err != nil {
return err
}
ffmpegbuf := bufio.NewReaderSize(ffmpegout, 16348)
err = cmd.Start()
if err != nil {
return err
}
// crate encoder to convert audio to opus codec
opusEncoder, err := gopus.NewEncoder(sampleRate, channels, gopus.Audio)
if err != nil {
return errors.New("NewEncoder error.")
}
conn.Sounds[fileName] = &AudioClip{
Content: make([][]byte, 0),
Name: fileName,
Extension: fextension,
}
for {
// read data from ffmpeg stdout
audiobuf := make([]int16, frameSize*channels)
err = binary.Read(ffmpegbuf, binary.LittleEndian, &audiobuf)
if err == io.EOF || err == io.ErrUnexpectedEOF {
return nil
}
if err != nil {
return errors.New("Error reading from ffmpeg stdout.")
}
// convert audio to opus codec
opus, err := opusEncoder.Encode(audiobuf, frameSize, maxBytes)
if err != nil {
return errors.New("Encoding error.")
}
// append sound bytes to the content for this audio file
conn.Sounds[fileName].Content = append(conn.Sounds[fileName].Content, opus)
}
}
func (conn *AudioConnection) clipAudio(m *discordgo.MessageCreate) {
if len(conn.VoiceClipQueue) < 10 {
conn.Session.ChannelMessageSend(m.ChannelID, "Clip failed.")
} else {
writePacketsToFile(m.Author.Username, conn.VoiceClipQueue)
conn.Session.ChannelMessageSend(m.ChannelID, "Sound clipped!")
}
}
func writePacketsToFile(username string, packets chan *discordgo.Packet) {
// create clips folder if it does not exist
if _, err := os.Stat(config.Config.ClipsPath); os.IsNotExist(err) {
os.Mkdir(config.Config.ClipsPath, os.ModePerm)
}
// construct filename
timestamp := time.Now().UTC().Format("2006-01-02") + "-" + strconv.Itoa(int(time.Now().Unix()))
filename := config.Config.ClipsPath + "/" + timestamp + "-" + username + ".wav"
// grab everything from the voice packet channel and dump it to the file
// close when there is nothing left
pcmOut := make([]int16, 0)
loop:
for {
select {
case p := <-packets:
for _, pcm := range p.PCM {
pcmOut = append(pcmOut, pcm)
}
default:
break loop
}
}
cmd := exec.Command("ffmpeg", "-f", "s16le", "-ar", strconv.Itoa(sampleRate), "-ac", strconv.Itoa(channels), "-i", "pipe:0", filename)
output := new(bytes.Buffer)
binary.Write(output, binary.LittleEndian, pcmOut)
cmd.Stdin = bytes.NewReader(output.Bytes())
err := cmd.Run()
if err != nil {
log.Error(err)
}
}
// start listening to the voice channel
func (conn *AudioConnection) startAudioListener() {
conn.AudioListenerLock = true
if conn.VoiceClipQueue == nil {
conn.VoiceClipQueue = make(chan *discordgo.Packet, voiceClipQueuePacketSize)
}
// exit loop if
go func() {
for {
if !conn.VoiceConnection.Ready {
conn.Disconnect <- true
}
time.Sleep(5 * time.Second)
}
}()
loop:
for {
select {
// grab incomming audio
case opusChannel, ok := <-conn.VoiceConnection.OpusRecv:
if !ok {
continue
}
var err error
_, ok = speakers[opusChannel.SSRC]
if !ok {
speakers[opusChannel.SSRC], err = gopus.NewDecoder(sampleRate, channels)
if err != nil {
log.Error("error creating opus decoder", err)
continue
}
}
opusChannel.PCM, err = speakers[opusChannel.SSRC].Decode(opusChannel.Opus, frameSize, false)
if err != nil {
log.Error("Error decoding opus data", err)
continue
}
// if channel is full trim off from beginning
if len(conn.VoiceClipQueue) == cap(conn.VoiceClipQueue) {
<-conn.VoiceClipQueue
}
// add current packet to channel queue
conn.VoiceClipQueue <- opusChannel
// check if voice connection fails then break out of audio listener
case <-conn.Disconnect:
break loop
}
}
// remove lock upon exit
conn.AudioListenerLock = false
}
// playSounds - plays the current buffer to the provided channel.
func (conn *AudioConnection) playSounds() (err error) {
for {
newSoundName := <-conn.SoundQueue
conn.toggleSoundPlayingLock(true)
if !conn.VoiceConnection.Ready {
continue
}
// Start speaking.
_ = conn.VoiceConnection.Speaking(true)
// Send the buffer data.
for _, buff := range conn.Sounds[newSoundName].Content {
conn.VoiceConnection.OpusSend <- buff
}
// Stop speaking
_ = conn.VoiceConnection.Speaking(false)
// Sleep for a specificed amount of time before ending.
time.Sleep(50 * time.Millisecond)
conn.toggleSoundPlayingLock(false)
}
}
func (conn *AudioConnection) toggleSoundPlayingLock(playing bool) {
conn.Mutex.Lock()
conn.SoundPlayingLock = playing
conn.Mutex.Unlock()
}
func checkErr(err error) {
if err != nil {
log.Error(err)
}
}