mirror of
https://github.com/mgerb/go-discord-bot
synced 2026-01-09 08:32:48 +00:00
442 lines
10 KiB
Go
442 lines
10 KiB
Go
package bothandlers
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import (
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"bufio"
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"bytes"
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"encoding/binary"
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"errors"
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"io"
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"io/ioutil"
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"os"
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"os/exec"
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"strconv"
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"strings"
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"sync"
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"time"
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"layeh.com/gopus"
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"github.com/bwmarrin/discordgo"
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"github.com/mgerb/go-discord-bot/server/config"
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log "github.com/sirupsen/logrus"
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)
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const (
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channels int = 2 // 1 for mono, 2 for stereo
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sampleRate int = 48000 // audio sampling rate - apparently a standard for opus
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frameSize int = 960 // uint16 size of each audio frame
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maxBytes int = (frameSize * 2) * 2 // max size of opus data
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maxSoundQueue int = 10 // max amount of sounds that can be queued at one time
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voiceClipQueuePacketSize int = 2000 // this packet size equates to roughly 40 seconds of audio
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)
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// store our connection objects in a map tied to a guild id
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var activeConnections = make(map[string]*AudioConnection)
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var speakers = make(map[uint32]*gopus.Decoder)
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// AudioConnection -
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type AudioConnection struct {
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Guild *discordgo.Guild `json:"guild"`
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Session *discordgo.Session `json:"-"`
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VoiceConnection *discordgo.VoiceConnection `json:"-"`
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CurrentChannel *discordgo.Channel `json:"current_channel"`
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Sounds map[string]*AudioClip `json:"-"`
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SoundQueue chan string `json:"-"`
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VoiceClipQueue chan *discordgo.Packet `json:"-"`
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SoundPlayingLock bool `json:"-"`
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AudioListenerLock bool `json:"-"`
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Disconnect chan bool `json:"_"`
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Mutex *sync.Mutex `json:"-"` // mutex for single audio connection
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}
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type AudioClip struct {
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Name string
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Extension string
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Content [][]byte
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}
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// SoundsHandler -
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func SoundsHandler(s *discordgo.Session, m *discordgo.MessageCreate) {
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// get channel state to get guild id
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c, err := s.State.Channel(m.ChannelID)
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if err != nil {
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// Could not find channel.
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log.Error("Unable to find channel.")
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return
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}
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// check to see if active connection object exists
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if _, ok := activeConnections[c.GuildID]; !ok {
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// Find the guild for that channel.
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newGuild, err := s.State.Guild(c.GuildID)
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if err != nil {
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log.Error(err)
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return
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}
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// create new connection instance
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newInstance := &AudioConnection{
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Guild: newGuild,
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Session: s,
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Sounds: make(map[string]*AudioClip, 0),
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SoundQueue: make(chan string, maxSoundQueue),
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Mutex: &sync.Mutex{},
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AudioListenerLock: false,
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Disconnect: make(chan bool),
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}
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activeConnections[c.GuildID] = newInstance
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// start listening on the sound channel
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go activeConnections[c.GuildID].playSounds()
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}
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// start new go routine handling the message
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go activeConnections[c.GuildID].handleMessage(m)
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}
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func (conn *AudioConnection) handleMessage(m *discordgo.MessageCreate) {
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// check if valid command
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if strings.HasPrefix(m.Content, config.Config.BotPrefix) {
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command := strings.TrimPrefix(m.Content, config.Config.BotPrefix)
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switch command {
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case "summon":
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conn.summon(m)
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case "dismiss":
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conn.dismiss()
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case "clip":
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conn.clipAudio(m)
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default:
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conn.playAudio(command, m)
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}
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}
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}
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// dismiss bot from currnet channel if it's in one
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func (conn *AudioConnection) dismiss() {
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if conn.VoiceConnection != nil && !conn.SoundPlayingLock && len(conn.SoundQueue) == 0 {
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conn.Disconnect <- true
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conn.VoiceConnection.Disconnect()
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}
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}
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// summon bot to channel that user is currently in
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func (conn *AudioConnection) summon(m *discordgo.MessageCreate) {
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// Join the channel the user issued the command from if not in it
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if conn.VoiceConnection == nil || conn.VoiceConnection.ChannelID != m.ChannelID {
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var err error
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// Find the channel that the message came from.
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c, err := conn.Session.State.Channel(m.ChannelID)
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if err != nil {
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// Could not find channel.
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log.Error("User channel not found.")
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return
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}
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// Find the guild for that channel.
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g, err := conn.Session.State.Guild(c.GuildID)
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if err != nil {
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log.Error(err)
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return
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}
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// Look for the message sender in that guilds current voice states
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for _, vs := range g.VoiceStates {
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if vs.UserID == m.Author.ID {
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conn.VoiceConnection, err = conn.Session.ChannelVoiceJoin(g.ID, vs.ChannelID, false, false)
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if err != nil {
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log.Error(err)
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}
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// set the current channel
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conn.CurrentChannel = c
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// start listening to audio if not locked
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if !conn.AudioListenerLock {
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go conn.startAudioListener()
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}
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return
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}
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}
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}
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}
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// play audio in channel that user is in
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func (conn *AudioConnection) playAudio(soundName string, m *discordgo.MessageCreate) {
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// check if sound exists in memory
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if _, ok := conn.Sounds[soundName]; !ok {
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// try to load the sound if not found in memory
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err := conn.loadFile(soundName)
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if err != nil {
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log.Error(err)
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return
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}
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}
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// summon bot to channel
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conn.summon(m)
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// add sound to queue if queue isn't full
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select {
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case conn.SoundQueue <- soundName:
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default:
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return
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}
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}
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// load audio file into memory
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func (conn *AudioConnection) loadFile(fileName string) error {
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// scan directory for file
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files, _ := ioutil.ReadDir(config.Config.SoundsPath)
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var fextension string
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var fname string
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for _, f := range files {
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fname = strings.Split(f.Name(), ".")[0]
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fextension = "." + strings.Split(f.Name(), ".")[1]
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if fname == fileName {
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break
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}
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fname = ""
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}
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if fname == "" {
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return errors.New("File not found")
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}
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log.Debug("Loading file: " + fname + fextension)
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// use ffmpeg to convert file into a format we can use
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cmd := exec.Command("ffmpeg", "-i", config.Config.SoundsPath+"/"+fname+fextension, "-f", "s16le", "-ar", strconv.Itoa(sampleRate), "-ac", strconv.Itoa(channels), "pipe:1")
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ffmpegout, err := cmd.StdoutPipe()
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if err != nil {
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return err
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}
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ffmpegbuf := bufio.NewReaderSize(ffmpegout, 16348)
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err = cmd.Start()
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if err != nil {
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return err
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}
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// crate encoder to convert audio to opus codec
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opusEncoder, err := gopus.NewEncoder(sampleRate, channels, gopus.Audio)
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if err != nil {
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return errors.New("NewEncoder error.")
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}
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conn.Sounds[fileName] = &AudioClip{
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Content: make([][]byte, 0),
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Name: fileName,
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Extension: fextension,
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}
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for {
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// read data from ffmpeg stdout
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audiobuf := make([]int16, frameSize*channels)
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err = binary.Read(ffmpegbuf, binary.LittleEndian, &audiobuf)
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if err == io.EOF || err == io.ErrUnexpectedEOF {
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return nil
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}
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if err != nil {
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return errors.New("Error reading from ffmpeg stdout.")
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}
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// convert audio to opus codec
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opus, err := opusEncoder.Encode(audiobuf, frameSize, maxBytes)
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if err != nil {
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return errors.New("Encoding error.")
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}
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// append sound bytes to the content for this audio file
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conn.Sounds[fileName].Content = append(conn.Sounds[fileName].Content, opus)
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}
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}
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func (conn *AudioConnection) clipAudio(m *discordgo.MessageCreate) {
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if len(conn.VoiceClipQueue) < 10 {
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conn.Session.ChannelMessageSend(m.ChannelID, "Clip failed.")
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} else {
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writePacketsToFile(m.Author.Username, conn.VoiceClipQueue)
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conn.Session.ChannelMessageSend(m.ChannelID, "Sound clipped!")
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}
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}
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func writePacketsToFile(username string, packets chan *discordgo.Packet) {
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// create clips folder if it does not exist
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if _, err := os.Stat(config.Config.ClipsPath); os.IsNotExist(err) {
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os.Mkdir(config.Config.ClipsPath, os.ModePerm)
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}
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// construct filename
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timestamp := time.Now().UTC().Format("2006-01-02") + "-" + strconv.Itoa(int(time.Now().Unix()))
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filename := config.Config.ClipsPath + "/" + timestamp + "-" + username + ".wav"
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// grab everything from the voice packet channel and dump it to the file
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// close when there is nothing left
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pcmOut := make([]int16, 0)
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loop:
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for {
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select {
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case p := <-packets:
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for _, pcm := range p.PCM {
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pcmOut = append(pcmOut, pcm)
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}
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default:
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break loop
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}
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}
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cmd := exec.Command("ffmpeg", "-f", "s16le", "-ar", strconv.Itoa(sampleRate), "-ac", strconv.Itoa(channels), "-i", "pipe:0", filename)
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output := new(bytes.Buffer)
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binary.Write(output, binary.LittleEndian, pcmOut)
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cmd.Stdin = bytes.NewReader(output.Bytes())
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err := cmd.Run()
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if err != nil {
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log.Error(err)
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}
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}
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// start listening to the voice channel
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func (conn *AudioConnection) startAudioListener() {
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conn.AudioListenerLock = true
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if conn.VoiceClipQueue == nil {
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conn.VoiceClipQueue = make(chan *discordgo.Packet, voiceClipQueuePacketSize)
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}
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// exit loop if
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go func() {
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for {
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if !conn.VoiceConnection.Ready {
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conn.Disconnect <- true
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}
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time.Sleep(5 * time.Second)
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}
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}()
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loop:
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for {
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select {
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// grab incomming audio
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case opusChannel, ok := <-conn.VoiceConnection.OpusRecv:
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if !ok {
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continue
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}
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var err error
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_, ok = speakers[opusChannel.SSRC]
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if !ok {
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speakers[opusChannel.SSRC], err = gopus.NewDecoder(sampleRate, channels)
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if err != nil {
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log.Error("error creating opus decoder", err)
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continue
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}
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}
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opusChannel.PCM, err = speakers[opusChannel.SSRC].Decode(opusChannel.Opus, frameSize, false)
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if err != nil {
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log.Error("Error decoding opus data", err)
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continue
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}
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// if channel is full trim off from beginning
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if len(conn.VoiceClipQueue) == cap(conn.VoiceClipQueue) {
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<-conn.VoiceClipQueue
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}
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// add current packet to channel queue
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conn.VoiceClipQueue <- opusChannel
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// check if voice connection fails then break out of audio listener
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case <-conn.Disconnect:
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break loop
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}
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}
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// remove lock upon exit
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conn.AudioListenerLock = false
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}
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// playSounds - plays the current buffer to the provided channel.
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func (conn *AudioConnection) playSounds() (err error) {
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for {
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newSoundName := <-conn.SoundQueue
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conn.toggleSoundPlayingLock(true)
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if !conn.VoiceConnection.Ready {
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continue
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}
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// Start speaking.
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_ = conn.VoiceConnection.Speaking(true)
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// Send the buffer data.
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for _, buff := range conn.Sounds[newSoundName].Content {
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conn.VoiceConnection.OpusSend <- buff
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}
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// Stop speaking
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_ = conn.VoiceConnection.Speaking(false)
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// Sleep for a specificed amount of time before ending.
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time.Sleep(50 * time.Millisecond)
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conn.toggleSoundPlayingLock(false)
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}
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}
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func (conn *AudioConnection) toggleSoundPlayingLock(playing bool) {
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conn.Mutex.Lock()
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conn.SoundPlayingLock = playing
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conn.Mutex.Unlock()
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}
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func checkErr(err error) {
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if err != nil {
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log.Error(err)
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}
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}
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