mirror of
https://github.com/mgerb/go-discord-bot
synced 2026-01-09 08:32:48 +00:00
489 lines
12 KiB
Go
489 lines
12 KiB
Go
package bothandlers
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import (
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"io/ioutil"
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"math/rand"
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"os"
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"path"
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"strconv"
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"strings"
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"sync"
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"time"
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"github.com/mgerb/go-discord-bot/server/db"
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"github.com/mgerb/go-discord-bot/server/webserver/model"
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"github.com/bwmarrin/discordgo"
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"github.com/mgerb/go-discord-bot/server/config"
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"github.com/mgerb/go-discord-bot/server/util"
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log "github.com/sirupsen/logrus"
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)
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const (
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channels int = 2 // 1 for mono, 2 for stereo
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sampleRate int = 48000 // audio sampling rate - apparently a standard for opus
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opusFrameSize int = 960 // at 48kHz the permitted values are 120, 240, 480, or 960
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maxSoundQueue int = 10 // max amount of sounds that can be queued at one time
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voiceClipQueuePacketSize int = 2000 // this packet size equates to roughly 40 seconds of audio
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)
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// ActiveConnections - current active bot connections
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// store our connection objects in a map tied to a guild id
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var ActiveConnections = make(map[string]*AudioConnection)
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// AudioConnection -
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type AudioConnection struct {
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Guild *discordgo.Guild `json:"guild"`
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Session *discordgo.Session `json:"-"`
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CurrentChannel *discordgo.Channel `json:"current_channel"`
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Sounds map[string]*AudioClip `json:"-"`
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SoundQueue chan string `json:"-"`
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VoiceClipQueue chan *discordgo.Packet `json:"-"`
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SoundPlayingLock bool `json:"-"`
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AudioListenerLock bool `json:"-"`
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Mutex *sync.Mutex `json:"-"` // mutex for single audio connection
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}
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// AudioClip -
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type AudioClip struct {
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Name string
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Extension string
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Content [][]byte
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}
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// VoiceStateHandler - when users enter voice channels
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func VoiceStateHandler(s *discordgo.Session, v *discordgo.VoiceStateUpdate) {
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if conn := ActiveConnections[v.GuildID]; conn != nil {
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voiceConnection := conn.getVoiceConnection()
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if voiceConnection != nil && voiceConnection.Ready && voiceConnection.ChannelID == v.VoiceState.ChannelID &&
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(v.BeforeUpdate == nil || v.BeforeUpdate.ChannelID != voiceConnection.ChannelID) {
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user, err := model.UserGet(db.GetConn(), v.VoiceState.UserID)
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if err != nil {
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log.Error(err)
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return
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}
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if user.VoiceJoinSound != nil {
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time.Sleep(time.Second)
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conn.PlayAudio(*user.VoiceJoinSound, nil, nil)
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}
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}
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}
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}
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// SoundsHandler - play sounds
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func SoundsHandler(s *discordgo.Session, m *discordgo.MessageCreate) {
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// get channel state to get guild id
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c, err := s.State.Channel(m.ChannelID)
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if err != nil {
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// Could not find channel.
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log.Error("Unable to find channel.")
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return
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}
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// check to see if active connection object exists
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if _, ok := ActiveConnections[c.GuildID]; !ok {
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// Find the guild for that channel.
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newGuild, err := s.State.Guild(c.GuildID)
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if err != nil {
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log.Error(err)
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return
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}
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// create new connection instance
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ActiveConnections[c.GuildID] = &AudioConnection{
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Guild: newGuild,
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Session: s,
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Sounds: make(map[string]*AudioClip, 0),
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SoundQueue: make(chan string, maxSoundQueue),
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Mutex: &sync.Mutex{},
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AudioListenerLock: false,
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}
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}
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ActiveConnections[c.GuildID].handleMessage(m)
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}
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func (conn *AudioConnection) handleMessage(m *discordgo.MessageCreate) {
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// check if valid command
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if strings.HasPrefix(m.Content, config.Config.BotPrefix) {
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command := strings.TrimPrefix(m.Content, config.Config.BotPrefix)
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switch command {
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case "summon":
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conn.summon(m)
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case "dismiss":
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conn.dismiss()
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case "clip":
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conn.clipAudio(m)
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case "random":
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conn.PlayRandomAudio(m, nil)
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// restart command handled in bot file - needed here to break out
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case "restart":
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break
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default:
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conn.PlayAudio(command, m, nil)
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}
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}
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}
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// dismiss bot from current channel if it's in one
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func (conn *AudioConnection) dismiss() {
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voiceConnection := conn.getVoiceConnection()
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if voiceConnection != nil && !conn.SoundPlayingLock && len(conn.SoundQueue) == 0 {
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err := voiceConnection.Disconnect()
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if err != nil {
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log.Error(err)
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}
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}
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}
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// summon bot to channel that user is currently in
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func (conn *AudioConnection) summon(m *discordgo.MessageCreate) {
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voiceConnection := conn.getVoiceConnection()
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// Join the channel the user issued the command from if not in it
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if voiceConnection == nil || voiceConnection.ChannelID != m.ChannelID {
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var err error
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// Find the channel that the message came from.
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c, err := conn.Session.State.Channel(m.ChannelID)
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if err != nil {
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// Could not find channel.
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log.Error("User channel not found.")
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return
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}
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// Find the guild for that channel.
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g, err := conn.Session.State.Guild(c.GuildID)
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if err != nil {
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log.Error(err)
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return
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}
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// Look for the message sender in that guilds current voice states
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for _, vs := range g.VoiceStates {
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if vs.UserID == m.Author.ID {
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_, err = conn.Session.ChannelVoiceJoin(g.ID, vs.ChannelID, false, false)
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if err != nil {
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log.Error(err)
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return
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}
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// set the current channel
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conn.CurrentChannel = c
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go conn.startAudioListener()
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}
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}
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}
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}
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func (conn *AudioConnection) getVoiceConnection() *discordgo.VoiceConnection {
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return conn.Session.VoiceConnections[conn.Guild.ID]
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}
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// PlayRandomAudio - play a random sound clip
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func (conn *AudioConnection) PlayRandomAudio(m *discordgo.MessageCreate, userID *string) {
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files, _ := ioutil.ReadDir(config.Config.SoundsPath)
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if len(files) > 0 {
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randomIndex := rand.Intn(len(files))
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arr := strings.Split(files[randomIndex].Name(), ".")
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if len(arr) > 0 && arr[0] != "" {
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conn.PlayAudio(arr[0], m, userID)
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}
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}
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}
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// PlayAudio - play audio in channel that user is in
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// if MessageCreate is null play in current channel
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func (conn *AudioConnection) PlayAudio(soundName string, m *discordgo.MessageCreate, userID *string) {
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voiceConnection := conn.getVoiceConnection()
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// summon bot to channel if new message passed in
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if m != nil {
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conn.summon(m)
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} else if voiceConnection == nil || !voiceConnection.Ready {
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log.Error("[PlayAudio] Voice connection is not ready")
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return
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}
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// check if sound exists in memory
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if _, ok := conn.Sounds[soundName]; !ok {
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// try to load the sound if not found in memory
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err := conn.loadFile(soundName)
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if err != nil {
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log.Error(err)
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return
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}
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}
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// add sound to queue if queue isn't full
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select {
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case conn.SoundQueue <- soundName:
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var newUserID *string
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fromWebUI := false
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// from discord
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if m != nil && m.Author != nil {
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newUserID = &m.Author.ID
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} else {
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fromWebUI = true
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newUserID = userID
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}
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// newUserID will be null if bot plays voice join sound
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if newUserID != nil {
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// log event when user plays sound clip
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err := model.LogSoundPlayedEvent(db.GetConn(), *newUserID, soundName, fromWebUI)
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if err != nil {
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log.Error(err)
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}
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}
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default:
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break
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}
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// start playing sounds in queue if not already playing
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if !conn.SoundPlayingLock {
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conn.playSoundsInQueue()
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}
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}
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// playSoundsInQueue - play sounds until audio queue is empty
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func (conn *AudioConnection) playSoundsInQueue() {
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conn.toggleSoundPlayingLock(true)
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voiceConnection := conn.getVoiceConnection()
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if voiceConnection == nil {
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return
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}
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// Start speaking.
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err := voiceConnection.Speaking(true)
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if err != nil {
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log.Error(err)
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}
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for {
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select {
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case newSoundName := <-conn.SoundQueue:
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if !voiceConnection.Ready {
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return
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}
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// Send the buffer data.
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for _, buff := range conn.Sounds[newSoundName].Content {
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voiceConnection.OpusSend <- buff
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}
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// Sleep for a specificed amount of time before ending.
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time.Sleep(100 * time.Millisecond)
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default:
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// Stop speaking
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err := voiceConnection.Speaking(false)
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if err != nil {
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log.Error(err)
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}
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conn.toggleSoundPlayingLock(false)
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return
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}
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}
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}
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func (conn *AudioConnection) toggleSoundPlayingLock(playing bool) {
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conn.Mutex.Lock()
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conn.SoundPlayingLock = playing
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conn.Mutex.Unlock()
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}
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// load audio file into memory
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func (conn *AudioConnection) loadFile(fileName string) error {
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extension, err := util.GetFileExtension(config.Config.SoundsPath, fileName)
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if err != nil {
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return err
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}
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opusData, err := util.GetFileOpusData(path.Join(config.Config.SoundsPath, fileName+extension), channels, opusFrameSize, sampleRate)
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if err != nil {
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return err
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}
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conn.Sounds[fileName] = &AudioClip{
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Content: opusData,
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Name: fileName,
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Extension: extension,
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}
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return nil
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}
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func (conn *AudioConnection) clipAudio(m *discordgo.MessageCreate) {
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if len(conn.VoiceClipQueue) < 10 {
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_, err := conn.Session.ChannelMessageSend(m.ChannelID, "Clip failed.")
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if err != nil {
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log.Error(err)
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}
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} else {
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writePacketsToFile(m.Author.Username, conn.VoiceClipQueue)
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_, err := conn.Session.ChannelMessageSend(m.ChannelID, "Sound clipped!")
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if err != nil {
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log.Error(err)
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}
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}
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}
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func writePacketsToFile(username string, packets chan *discordgo.Packet) {
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// create clips folder if it does not exist
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if _, err := os.Stat(config.Config.ClipsPath); os.IsNotExist(err) {
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err := os.Mkdir(config.Config.ClipsPath, os.ModePerm)
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if err != nil {
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log.Error(err)
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}
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}
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opusData := map[uint32][][]byte{}
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loop:
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for {
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select {
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case p := <-packets:
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// separate opus data for each channel
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opusData[p.SSRC] = append(opusData[p.SSRC], p.Opus)
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default:
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break loop
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}
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}
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for key, opus := range opusData {
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pcmData, err := util.OpusToPCM(opus, sampleRate, channels)
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if err != nil {
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log.Error(err)
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continue
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}
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// construct filename
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timestamp := time.Now().UTC().Format("2006-01-02") + "-" + strconv.Itoa(int(time.Now().Unix()))
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filename := config.Config.ClipsPath + "/" + timestamp + "-" + strconv.Itoa(int(key)) + "-" + username + ".wav"
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err = util.SavePCMToWavFile(pcmData, filename, sampleRate, channels)
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if err != nil {
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log.Error(err)
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}
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}
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}
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// start listening to the voice channel
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// endless loop - look into closing if ever set up for multiple servers to prevent memory leak
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// should be fine to keep this open for now
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func (conn *AudioConnection) startAudioListener() {
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if conn.AudioListenerLock {
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return
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}
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log.Info("[startAudioListener] Voice connection listener started")
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conn.AudioListenerLock = true
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if conn.VoiceClipQueue == nil {
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conn.VoiceClipQueue = make(chan *discordgo.Packet, voiceClipQueuePacketSize)
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}
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localSleep := func() {
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time.Sleep(time.Second / 10)
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}
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// Concurrently check and see if voice connection is not in ready state
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// because we need to exit the sound handler.
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vcExitChan := make(chan bool, 1)
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go func() {
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for {
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voiceConnection := conn.getVoiceConnection()
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if voiceConnection != nil {
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voiceConnection.RLock()
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ready := voiceConnection.Ready
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voiceConnection.RUnlock()
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if !ready {
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vcExitChan <- true
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}
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}
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localSleep()
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}
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}()
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for {
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voiceConnection := conn.getVoiceConnection()
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if voiceConnection == nil {
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localSleep()
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continue
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}
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voiceConnection.RLock()
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ready := voiceConnection.Ready
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voiceConnection.RUnlock()
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// if connection lost wait for ready
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if !ready {
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localSleep()
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continue
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}
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select {
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// grab incoming audio
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case opusChannel, ok := <-voiceConnection.OpusRecv:
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if !ok {
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continue
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}
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// if channel is full trim off from beginning
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if len(conn.VoiceClipQueue) == cap(conn.VoiceClipQueue) {
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<-conn.VoiceClipQueue
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}
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// add current packet to channel queue
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conn.VoiceClipQueue <- opusChannel
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break
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// if voice is interrupted continue loop (e.g. disconnects)
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case <-vcExitChan:
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log.Info("[startAudioListener] exitChan is exiting")
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localSleep()
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}
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}
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}
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