1
0
mirror of https://github.com/mgerb/go-discord-bot synced 2026-01-10 09:02:49 +00:00
Files
go-discord-bot/server/bothandlers/sounds.go

305 lines
7.0 KiB
Go

package bothandlers
import (
"bufio"
"encoding/binary"
"errors"
"fmt"
"io"
"io/ioutil"
"log"
"os/exec"
"runtime"
"strconv"
"strings"
"sync"
"time"
"layeh.com/gopus"
"github.com/bwmarrin/discordgo"
"github.com/mgerb/go-discord-bot/server/config"
)
const (
channels int = 2 // 1 for mono, 2 for stereo
frameRate int = 48000 // audio sampling rate
frameSize int = 960 // uint16 size of each audio frame
maxBytes int = (frameSize * 2) * 2 // max size of opus data
maxSoundQueue int = 10 // max amount of sounds that can be queued at one time
)
// store our connection objects in a map tied to a guild id
var activeConnections = make(map[string]*audioConnection)
type audioConnection struct {
guild *discordgo.Guild
session *discordgo.Session
sounds map[string]*audioClip
soundQueue chan string
voiceConnection *discordgo.VoiceConnection
soundPlayingLock bool
mutex *sync.Mutex // mutex for single audio connection
}
type audioClip struct {
Name string
Extension string
Content [][]byte
}
// SoundsHandler -
func SoundsHandler(s *discordgo.Session, m *discordgo.MessageCreate) {
// get channel state to get guild id
c, err := s.State.Channel(m.ChannelID)
if err != nil {
// Could not find channel.
fmt.Println("Unable to find channel.")
return
}
// check to see if active connection object exists
if _, ok := activeConnections[c.GuildID]; !ok {
// Find the guild for that channel.
newGuild, err := s.State.Guild(c.GuildID)
if err != nil {
log.Println(err)
return
}
// create new connection instance
newInstance := &audioConnection{
guild: newGuild,
session: s,
sounds: make(map[string]*audioClip, 0),
soundQueue: make(chan string, maxSoundQueue),
mutex: &sync.Mutex{},
}
activeConnections[c.GuildID] = newInstance
// start listening on the sound channel
go activeConnections[c.GuildID].playSounds()
}
// start new go routine handling the message
go activeConnections[c.GuildID].handleMessage(m)
}
func (conn *audioConnection) handleMessage(m *discordgo.MessageCreate) {
// check if valid command
if strings.HasPrefix(m.Content, config.Config.BotPrefix) {
command := strings.TrimPrefix(m.Content, config.Config.BotPrefix)
switch command {
case "summon":
conn.summon(m)
case "dismiss":
conn.dismiss()
default:
conn.playAudio(command, m)
}
}
}
func (conn *audioConnection) dismiss() {
if conn.voiceConnection != nil && !conn.soundPlayingLock && len(conn.soundQueue) == 0 {
conn.voiceConnection.Disconnect()
}
}
func (conn *audioConnection) summon(m *discordgo.MessageCreate) {
// Join the channel the user issued the command from if not in it
if conn.voiceConnection == nil || conn.voiceConnection.ChannelID != m.ChannelID {
var err error
// Find the channel that the message came from.
c, err := conn.session.State.Channel(m.ChannelID)
if err != nil {
// Could not find channel.
fmt.Println("User channel not found.")
return
}
// Find the guild for that channel.
g, err := conn.session.State.Guild(c.GuildID)
if err != nil {
log.Println(err)
return
}
// Look for the message sender in that guilds current voice states.
for _, vs := range g.VoiceStates {
if vs.UserID == m.Author.ID {
conn.voiceConnection, err = conn.session.ChannelVoiceJoin(g.ID, vs.ChannelID, false, false)
if err != nil {
log.Println(err)
}
return
}
}
}
}
func (conn *audioConnection) playAudio(soundName string, m *discordgo.MessageCreate) {
// check if sound exists in memory
if _, ok := conn.sounds[soundName]; !ok {
// try to load the sound if not found in memory
err := conn.loadFile(soundName)
if err != nil {
fmt.Println(err)
return
}
}
// summon bot to channel
conn.summon(m)
// add sound to queue if queue isn't full
select {
case conn.soundQueue <- soundName:
default:
return
}
}
// load dca file into memory
func (conn *audioConnection) loadFile(fileName string) error {
// scan directory for file
files, _ := ioutil.ReadDir(config.Config.SoundsPath)
var fextension string
var fname string
for _, f := range files {
fname = strings.Split(f.Name(), ".")[0]
fextension = "." + strings.Split(f.Name(), ".")[1]
if fname == fileName {
break
}
fname = ""
}
if fname == "" {
return errors.New("File not found")
}
fmt.Println("Loading file: " + fname + fextension)
var ffmpegExecutable string
switch runtime.GOOS {
case "darwin":
ffmpegExecutable = "./ffmpeg_mac"
case "linux":
ffmpegExecutable = "./ffmpeg_linux"
case "windows":
ffmpegExecutable = "ffmpeg_windows.exe"
}
// use ffmpeg to convert file into a format we can use
cmd := exec.Command(ffmpegExecutable, "-i", config.Config.SoundsPath+fname+fextension, "-f", "s16le", "-ar", strconv.Itoa(frameRate), "-ac", strconv.Itoa(channels), "pipe:1")
ffmpegout, err := cmd.StdoutPipe()
if err != nil {
return errors.New("Unable to execute ffmpeg. To set permissions on this file run chmod +x ffmpeg_linux (or ffmpeg_mac depending which operating system you are on)")
}
ffmpegbuf := bufio.NewReaderSize(ffmpegout, 16348)
err = cmd.Start()
if err != nil {
return errors.New("Unable to execute ffmpeg. To set permissions on this file run chmod +x ffmpeg_linux (or ffmpeg_mac depending which operating system you are on)")
}
// crate encoder to convert audio to opus codec
opusEncoder, err := gopus.NewEncoder(frameRate, channels, gopus.Audio)
if err != nil {
return errors.New("NewEncoder error.")
}
conn.sounds[fileName] = &audioClip{
Content: make([][]byte, 0),
Name: fileName,
Extension: fextension,
}
for {
// read data from ffmpeg stdout
audiobuf := make([]int16, frameSize*channels)
err = binary.Read(ffmpegbuf, binary.LittleEndian, &audiobuf)
if err == io.EOF || err == io.ErrUnexpectedEOF {
return nil
}
if err != nil {
return errors.New("Error reading from ffmpeg stdout.")
}
// convert audio to opus codec
opus, err := opusEncoder.Encode(audiobuf, frameSize, maxBytes)
if err != nil {
return errors.New("Encoding error.")
}
// append sound bytes to the content for this audio file
conn.sounds[fileName].Content = append(conn.sounds[fileName].Content, opus)
}
}
// playSounds - plays the current buffer to the provided channel.
func (conn *audioConnection) playSounds() (err error) {
for {
newSoundName := <-conn.soundQueue
conn.toggleSoundPlayingLock(true)
if !conn.voiceConnection.Ready {
continue
}
// Start speaking.
_ = conn.voiceConnection.Speaking(true)
// Send the buffer data.
for _, buff := range conn.sounds[newSoundName].Content {
conn.voiceConnection.OpusSend <- buff
}
// Stop speaking
_ = conn.voiceConnection.Speaking(false)
// Sleep for a specificed amount of time before ending.
time.Sleep(50 * time.Millisecond)
conn.toggleSoundPlayingLock(false)
}
}
func (conn *audioConnection) toggleSoundPlayingLock(playing bool) {
conn.mutex.Lock()
conn.soundPlayingLock = playing
conn.mutex.Unlock()
}