mirror of
https://github.com/mgerb/go-discord-bot
synced 2026-01-10 09:02:49 +00:00
305 lines
7.0 KiB
Go
305 lines
7.0 KiB
Go
package bothandlers
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import (
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"bufio"
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"encoding/binary"
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"errors"
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"fmt"
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"io"
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"io/ioutil"
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"log"
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"os/exec"
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"runtime"
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"strconv"
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"strings"
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"sync"
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"time"
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"layeh.com/gopus"
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"github.com/bwmarrin/discordgo"
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"github.com/mgerb/go-discord-bot/server/config"
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)
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const (
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channels int = 2 // 1 for mono, 2 for stereo
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frameRate int = 48000 // audio sampling rate
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frameSize int = 960 // uint16 size of each audio frame
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maxBytes int = (frameSize * 2) * 2 // max size of opus data
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maxSoundQueue int = 10 // max amount of sounds that can be queued at one time
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)
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// store our connection objects in a map tied to a guild id
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var activeConnections = make(map[string]*audioConnection)
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type audioConnection struct {
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guild *discordgo.Guild
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session *discordgo.Session
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sounds map[string]*audioClip
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soundQueue chan string
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voiceConnection *discordgo.VoiceConnection
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soundPlayingLock bool
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mutex *sync.Mutex // mutex for single audio connection
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}
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type audioClip struct {
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Name string
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Extension string
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Content [][]byte
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}
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// SoundsHandler -
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func SoundsHandler(s *discordgo.Session, m *discordgo.MessageCreate) {
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// get channel state to get guild id
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c, err := s.State.Channel(m.ChannelID)
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if err != nil {
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// Could not find channel.
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fmt.Println("Unable to find channel.")
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return
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}
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// check to see if active connection object exists
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if _, ok := activeConnections[c.GuildID]; !ok {
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// Find the guild for that channel.
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newGuild, err := s.State.Guild(c.GuildID)
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if err != nil {
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log.Println(err)
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return
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}
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// create new connection instance
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newInstance := &audioConnection{
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guild: newGuild,
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session: s,
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sounds: make(map[string]*audioClip, 0),
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soundQueue: make(chan string, maxSoundQueue),
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mutex: &sync.Mutex{},
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}
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activeConnections[c.GuildID] = newInstance
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// start listening on the sound channel
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go activeConnections[c.GuildID].playSounds()
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}
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// start new go routine handling the message
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go activeConnections[c.GuildID].handleMessage(m)
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}
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func (conn *audioConnection) handleMessage(m *discordgo.MessageCreate) {
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// check if valid command
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if strings.HasPrefix(m.Content, config.Config.BotPrefix) {
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command := strings.TrimPrefix(m.Content, config.Config.BotPrefix)
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switch command {
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case "summon":
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conn.summon(m)
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case "dismiss":
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conn.dismiss()
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default:
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conn.playAudio(command, m)
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}
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}
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}
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func (conn *audioConnection) dismiss() {
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if conn.voiceConnection != nil && !conn.soundPlayingLock && len(conn.soundQueue) == 0 {
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conn.voiceConnection.Disconnect()
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}
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}
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func (conn *audioConnection) summon(m *discordgo.MessageCreate) {
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// Join the channel the user issued the command from if not in it
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if conn.voiceConnection == nil || conn.voiceConnection.ChannelID != m.ChannelID {
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var err error
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// Find the channel that the message came from.
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c, err := conn.session.State.Channel(m.ChannelID)
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if err != nil {
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// Could not find channel.
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fmt.Println("User channel not found.")
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return
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}
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// Find the guild for that channel.
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g, err := conn.session.State.Guild(c.GuildID)
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if err != nil {
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log.Println(err)
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return
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}
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// Look for the message sender in that guilds current voice states.
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for _, vs := range g.VoiceStates {
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if vs.UserID == m.Author.ID {
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conn.voiceConnection, err = conn.session.ChannelVoiceJoin(g.ID, vs.ChannelID, false, false)
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if err != nil {
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log.Println(err)
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}
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return
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}
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}
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}
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}
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func (conn *audioConnection) playAudio(soundName string, m *discordgo.MessageCreate) {
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// check if sound exists in memory
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if _, ok := conn.sounds[soundName]; !ok {
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// try to load the sound if not found in memory
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err := conn.loadFile(soundName)
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if err != nil {
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fmt.Println(err)
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return
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}
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}
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// summon bot to channel
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conn.summon(m)
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// add sound to queue if queue isn't full
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select {
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case conn.soundQueue <- soundName:
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default:
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return
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}
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}
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// load dca file into memory
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func (conn *audioConnection) loadFile(fileName string) error {
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// scan directory for file
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files, _ := ioutil.ReadDir(config.Config.SoundsPath)
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var fextension string
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var fname string
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for _, f := range files {
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fname = strings.Split(f.Name(), ".")[0]
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fextension = "." + strings.Split(f.Name(), ".")[1]
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if fname == fileName {
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break
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}
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fname = ""
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}
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if fname == "" {
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return errors.New("File not found")
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}
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fmt.Println("Loading file: " + fname + fextension)
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var ffmpegExecutable string
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switch runtime.GOOS {
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case "darwin":
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ffmpegExecutable = "./ffmpeg_mac"
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case "linux":
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ffmpegExecutable = "./ffmpeg_linux"
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case "windows":
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ffmpegExecutable = "ffmpeg_windows.exe"
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}
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// use ffmpeg to convert file into a format we can use
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cmd := exec.Command(ffmpegExecutable, "-i", config.Config.SoundsPath+fname+fextension, "-f", "s16le", "-ar", strconv.Itoa(frameRate), "-ac", strconv.Itoa(channels), "pipe:1")
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ffmpegout, err := cmd.StdoutPipe()
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if err != nil {
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return errors.New("Unable to execute ffmpeg. To set permissions on this file run chmod +x ffmpeg_linux (or ffmpeg_mac depending which operating system you are on)")
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}
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ffmpegbuf := bufio.NewReaderSize(ffmpegout, 16348)
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err = cmd.Start()
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if err != nil {
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return errors.New("Unable to execute ffmpeg. To set permissions on this file run chmod +x ffmpeg_linux (or ffmpeg_mac depending which operating system you are on)")
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}
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// crate encoder to convert audio to opus codec
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opusEncoder, err := gopus.NewEncoder(frameRate, channels, gopus.Audio)
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if err != nil {
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return errors.New("NewEncoder error.")
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}
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conn.sounds[fileName] = &audioClip{
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Content: make([][]byte, 0),
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Name: fileName,
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Extension: fextension,
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}
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for {
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// read data from ffmpeg stdout
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audiobuf := make([]int16, frameSize*channels)
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err = binary.Read(ffmpegbuf, binary.LittleEndian, &audiobuf)
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if err == io.EOF || err == io.ErrUnexpectedEOF {
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return nil
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}
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if err != nil {
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return errors.New("Error reading from ffmpeg stdout.")
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}
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// convert audio to opus codec
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opus, err := opusEncoder.Encode(audiobuf, frameSize, maxBytes)
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if err != nil {
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return errors.New("Encoding error.")
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}
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// append sound bytes to the content for this audio file
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conn.sounds[fileName].Content = append(conn.sounds[fileName].Content, opus)
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}
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}
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// playSounds - plays the current buffer to the provided channel.
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func (conn *audioConnection) playSounds() (err error) {
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for {
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newSoundName := <-conn.soundQueue
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conn.toggleSoundPlayingLock(true)
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if !conn.voiceConnection.Ready {
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continue
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}
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// Start speaking.
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_ = conn.voiceConnection.Speaking(true)
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// Send the buffer data.
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for _, buff := range conn.sounds[newSoundName].Content {
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conn.voiceConnection.OpusSend <- buff
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}
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// Stop speaking
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_ = conn.voiceConnection.Speaking(false)
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// Sleep for a specificed amount of time before ending.
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time.Sleep(50 * time.Millisecond)
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conn.toggleSoundPlayingLock(false)
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}
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}
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func (conn *audioConnection) toggleSoundPlayingLock(playing bool) {
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conn.mutex.Lock()
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conn.soundPlayingLock = playing
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conn.mutex.Unlock()
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}
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