1
0
mirror of https://github.com/mgerb/go-discord-bot synced 2026-01-10 09:02:49 +00:00
Files
go-discord-bot/server/handlers/sounds.go

191 lines
3.8 KiB
Go

package handlers
import (
"../config"
"encoding/binary"
"errors"
"fmt"
"github.com/bwmarrin/discordgo"
"io"
"io/ioutil"
"os"
"strings"
"time"
)
var (
sounds = make(map[string]*AudioClip, 0)
soundPlayingLock = false
)
type AudioClip struct {
Name string
Extension string
Content [][]byte
}
const SOUNDS_DIR string = "./sounds/"
func SoundsHandler(s *discordgo.Session, m *discordgo.MessageCreate) {
// exit function call if sound is playing
if soundPlayingLock {
fmt.Println("Exiting function call")
return
}
// check if valid command
if strings.HasPrefix(m.Content, config.Config.BotPrefix) {
soundName := strings.TrimPrefix(m.Content, config.Config.BotPrefix)
// check if sound exists in memory
if _, ok := sounds[soundName]; !ok {
// try to load the sound if not found in memory
err := loadFile(soundName)
if err != nil {
fmt.Println(err)
return
}
}
// Find the channel that the message came from.
c, err := s.State.Channel(m.ChannelID)
if err != nil {
// Could not find channel.
fmt.Println("User channel not found.")
return
}
// Find the guild for that channel.
g, err := s.State.Guild(c.GuildID)
if err != nil {
// Could not find guild.
return
}
// Look for the message sender in that guilds current voice states.
for _, vs := range g.VoiceStates {
if vs.UserID == m.Author.ID {
err = playSound(s, g.ID, vs.ChannelID, soundName)
if err != nil {
fmt.Println("Error playing sound:", err)
}
return
}
}
}
}
// load dca file into memory
func loadFile(fileName string) error {
fmt.Println("Loading file: " + fileName + ".dca")
// scan directory for file
files, _ := ioutil.ReadDir("./sounds")
var fextension string
var fname string
for _, f := range files {
fname = strings.Split(f.Name(), ".")[0]
fextension = "." + strings.Split(f.Name(), ".")[1]
if fname == fileName {
break
}
fname = ""
}
if fname == "" {
return errors.New("File not found")
}
// open file and load into memory
file, err := os.Open(SOUNDS_DIR + fileName + ".dca")
if err != nil {
fmt.Println("Error opening dca file :", err)
return err
}
sounds[fileName] = &AudioClip{
Content: make([][]byte, 0),
Name: fileName,
Extension: fextension,
}
var opuslen int16
for {
// Read opus frame length from dca file.
err = binary.Read(file, binary.LittleEndian, &opuslen)
// If this is the end of the file, just return.
if err != nil {
file.Close()
if err == io.EOF {
return nil
} else if err == io.ErrUnexpectedEOF {
return err
}
}
// Read encoded pcm from dca file.
InBuf := make([]byte, opuslen)
err = binary.Read(file, binary.LittleEndian, &InBuf)
// Should not be any end of file errors
if err != nil {
fmt.Println("Error reading from dca file :", err)
return err
}
sounds[fileName].Content = append(sounds[fileName].Content, InBuf)
}
}
// playSound plays the current buffer to the provided channel.
func playSound(s *discordgo.Session, guildID, channelID string, sound string) (err error) {
if _, ok := sounds[sound]; !ok {
return errors.New("Sound not found")
}
//prevent other sounds from interrupting
soundPlayingLock = true
// Join the provided voice channel.
vc, err := s.ChannelVoiceJoin(guildID, channelID, false, false)
if err != nil {
return err
}
// Sleep for a specified amount of time before playing the sound
time.Sleep(250 * time.Millisecond)
// Start speaking.
_ = vc.Speaking(true)
// Send the buffer data.
for _, buff := range sounds[sound].Content {
vc.OpusSend <- buff
}
// Stop speaking
_ = vc.Speaking(false)
// Sleep for a specificed amount of time before ending.
time.Sleep(250 * time.Millisecond)
// Disconnect from the provided voice channel.
_ = vc.Disconnect()
soundPlayingLock = false
return nil
}