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Files
mywebsite/client/assets/js/bubble.js

93 lines
2.1 KiB
JavaScript

var width, height, largeHeader, canvas, ctx, circles, target, animateHeader = true;
// Main
export function bubble() {
initHeader();
addListeners();
}
function initHeader() {
width = window.innerWidth;
height = 500;
target = {
x: 0,
y: height
};
largeHeader = document.getElementById('header');
largeHeader.style.height = height + 'px';
canvas = document.getElementById('canvas');
canvas.width = width;
canvas.height = height;
ctx = canvas.getContext('2d');
// create particles
circles = [];
for (var x = 0; x < width * 0.5; x++) {
var c = new Circle();
circles.push(c);
}
animate();
}
// Event handling
function addListeners() {
window.addEventListener('scroll', scrollCheck);
window.addEventListener('resize', resize);
}
function scrollCheck() {
if (document.body.scrollTop > height) animateHeader = false;
else animateHeader = true;
}
function resize() {
width = window.innerWidth;
height = 500;
largeHeader.style.height = height + 'px';
canvas.width = width;
canvas.height = height;
}
function animate() {
if (animateHeader) {
ctx.clearRect(0, 0, width, height);
for (var i in circles) {
circles[i].draw();
}
}
requestAnimationFrame(animate);
}
// Canvas manipulation
function Circle() {
var _this = this;
// constructor
(function() {
_this.pos = {};
init();
})();
function init() {
_this.pos.x = Math.random() * width;
_this.pos.y = height + Math.random() * 100;
_this.alpha = 0.1 + Math.random() * 0.3;
_this.scale = 0.1 + Math.random() * 0.3;
_this.velocity = Math.random();
}
this.draw = function() {
if (_this.alpha <= 0) {
init();
}
_this.pos.y -= _this.velocity;
_this.alpha -= 0.0005;
ctx.beginPath();
ctx.arc(_this.pos.x, _this.pos.y, _this.scale * 10, 0, 2 * Math.PI, false);
ctx.fillStyle = 'rgba(255,255,255,' + _this.alpha + ')';
ctx.fill();
};
}