mirror of
https://github.com/mgerb/ServerStatus
synced 2026-01-08 10:32:48 +00:00
Updates and maintenance
- switch from dep to go modules - update to discordgo v0.27.1 - fix offline/online message bug
This commit is contained in:
90
Gopkg.lock
generated
90
Gopkg.lock
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@@ -1,90 +0,0 @@
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# This file is autogenerated, do not edit; changes may be undone by the next 'dep ensure'.
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[[projects]]
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digest = "1:05eebdd5727fea23083fce0d98d307d70c86baed644178e81608aaa9f09ea469"
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name = "github.com/Sirupsen/logrus"
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packages = ["."]
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pruneopts = "UT"
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revision = "60c74ad9be0d874af0ab0daef6ab07c5c5911f0d"
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version = "v1.6.0"
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[[projects]]
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branch = "master"
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digest = "1:b7e05c8da029b985907b15e126cde5f42f2814b08211a184dac436eeec6fe780"
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name = "github.com/anvie/port-scanner"
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packages = [
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".",
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"predictors",
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"predictors/webserver",
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]
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pruneopts = "UT"
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revision = "8159197d3770eb6dbf3a9706a6d40462ebb69cec"
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[[projects]]
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digest = "1:d87c9221a974263e3b369bfd3513707b2a53e27a6cd799d472f94dc6a6157e59"
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name = "github.com/bwmarrin/discordgo"
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packages = ["."]
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pruneopts = "UT"
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revision = "ed4d6904961d1688b3f5601b3d73e95a71046734"
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version = "v0.20.3"
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[[projects]]
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digest = "1:6d29f02f0f01c627c2be40fb7347669a9ff2aa215cb97747294c1d13ffa74bdd"
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name = "github.com/gorilla/websocket"
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packages = ["."]
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pruneopts = "UT"
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revision = "b65e62901fc1c0d968042419e74789f6af455eb9"
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version = "v1.4.2"
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[[projects]]
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branch = "master"
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digest = "1:50993a8fbb3042b88dfecb8f4473a42f13ac70d6fd86f64df525a28b357c2d5b"
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name = "github.com/kidoman/go-steam"
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packages = ["."]
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pruneopts = "UT"
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revision = "2e40e0d508cbac591bab4ae18b231153295f3a0a"
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[[projects]]
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digest = "1:09cb61dc19af93deae01587e2fdb1c081e0bf48f1a5ad5fa24f48750dc57dce8"
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name = "github.com/konsorten/go-windows-terminal-sequences"
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packages = ["."]
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pruneopts = "UT"
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revision = "edb144dfd453055e1e49a3d8b410a660b5a87613"
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version = "v1.0.3"
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[[projects]]
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branch = "master"
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digest = "1:1714bd928fd176237ccdea21695bf72801c1ee5f51bccefb69b87f0fd376a6aa"
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name = "golang.org/x/crypto"
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packages = [
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"internal/subtle",
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"nacl/secretbox",
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"poly1305",
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"salsa20/salsa",
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]
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pruneopts = "UT"
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revision = "70a84ac30bf957c7df57edd1935d2081871515e1"
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[[projects]]
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branch = "master"
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digest = "1:145abe7dfa46d17ef35e5126ed1cc87b9100e78b9f428c9460deea34bfeabafb"
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name = "golang.org/x/sys"
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packages = [
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"cpu",
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"internal/unsafeheader",
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"unix",
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]
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pruneopts = "UT"
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revision = "226ff32320da7b90d0b5bc2365f4e359c466fb78"
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[solve-meta]
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analyzer-name = "dep"
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analyzer-version = 1
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input-imports = [
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"github.com/anvie/port-scanner",
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"github.com/bwmarrin/discordgo",
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"github.com/kidoman/go-steam",
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]
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solver-name = "gps-cdcl"
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solver-version = 1
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42
Gopkg.toml
42
Gopkg.toml
@@ -1,42 +0,0 @@
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# Gopkg.toml example
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#
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# Refer to https://golang.github.io/dep/docs/Gopkg.toml.html
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# for detailed Gopkg.toml documentation.
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#
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# required = ["github.com/user/thing/cmd/thing"]
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# ignored = ["github.com/user/project/pkgX", "bitbucket.org/user/project/pkgA/pkgY"]
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#
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# [[constraint]]
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# name = "github.com/user/project"
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# version = "1.0.0"
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#
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# [[constraint]]
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# name = "github.com/user/project2"
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# branch = "dev"
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# source = "github.com/myfork/project2"
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#
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# [[override]]
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# name = "github.com/x/y"
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# version = "2.4.0"
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#
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# [prune]
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# non-go = false
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# go-tests = true
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# unused-packages = true
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[[constraint]]
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branch = "master"
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name = "github.com/anvie/port-scanner"
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[[constraint]]
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name = "github.com/bwmarrin/discordgo"
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version = "0.24.0"
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[prune]
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go-tests = true
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unused-packages = true
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[[constraint]]
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branch = "master"
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name = "github.com/kidoman/go-steam"
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@@ -1,19 +1,19 @@
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{
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"Token": "your bot token",
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"RoomIDList":["room id list goes here"],
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"RolesToNotify": ["<@&roleid>", "<@userid>"],
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"GameStatus": "current playing game",
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"PollingInterval": 10,
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"BotPrefix": "!",
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"Servers": [
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{
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"Name": "Your awesome server",
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"Address": "game.server.com",
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"Port": 80
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}, {
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"Name": "Another awesome server",
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"Address": "awesome.server.com",
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"Port": 8080
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}
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]
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"Token": "your bot token",
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"RoomIDList": ["room id list goes here"],
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"RolesToNotify": ["<@&roleid>", "<@userid>"],
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"GameStatus": "current playing game",
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"PollingInterval": 10,
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"Servers": [
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{
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"Name": "Your awesome server",
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"Address": "game.server.com",
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"Port": 80
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},
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{
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"Name": "Another awesome server",
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"Address": "awesome.server.com",
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"Port": 8080
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}
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]
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}
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17
go.mod
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17
go.mod
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module github.com/mgerb/ServerStatus
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go 1.22.0
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require (
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github.com/anvie/port-scanner v0.0.0-20180225151059-8159197d3770
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github.com/bwmarrin/discordgo v0.27.1
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github.com/kidoman/go-steam v0.0.0-20141221015629-2e40e0d508cb
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)
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require (
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github.com/Sirupsen/logrus v1.0.6 // indirect
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github.com/gorilla/websocket v1.4.2 // indirect
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golang.org/x/crypto v0.0.0-20210421170649-83a5a9bb288b // indirect
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golang.org/x/sys v0.0.0-20201119102817-f84b799fce68 // indirect
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golang.org/x/term v0.0.0-20201126162022-7de9c90e9dd1 // indirect
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)
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19
go.sum
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19
go.sum
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github.com/Sirupsen/logrus v1.0.6 h1:HCAGQRk48dRVPA5Y+Yh0qdCSTzPOyU1tBJ7Q9YzotII=
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github.com/Sirupsen/logrus v1.0.6/go.mod h1:rmk17hk6i8ZSAJkSDa7nOxamrG+SP4P0mm+DAvExv4U=
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github.com/anvie/port-scanner v0.0.0-20180225151059-8159197d3770 h1:1KEvfMGAjISVzk3Ti6pfaOgtoC3naoU0LfiJooZDNO8=
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github.com/anvie/port-scanner v0.0.0-20180225151059-8159197d3770/go.mod h1:QGzdstKeoHmMWwi9oNHZ7DQzEj9pi7H42171pkj9htk=
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github.com/bwmarrin/discordgo v0.27.1 h1:ib9AIc/dom1E/fSIulrBwnez0CToJE113ZGt4HoliGY=
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github.com/bwmarrin/discordgo v0.27.1/go.mod h1:NJZpH+1AfhIcyQsPeuBKsUtYrRnjkyu0kIVMCHkZtRY=
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github.com/gorilla/websocket v1.4.2 h1:+/TMaTYc4QFitKJxsQ7Yye35DkWvkdLcvGKqM+x0Ufc=
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github.com/gorilla/websocket v1.4.2/go.mod h1:YR8l580nyteQvAITg2hZ9XVh4b55+EU/adAjf1fMHhE=
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github.com/kidoman/go-steam v0.0.0-20141221015629-2e40e0d508cb h1:+3H4rb1CvcN/BEuBlk774uxxab272M6YU9nb9p/GZm8=
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github.com/kidoman/go-steam v0.0.0-20141221015629-2e40e0d508cb/go.mod h1:PKiM4eL8SN6mJ38F9m6ZJpVtJKnmSxOxBsi2p3TOru4=
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golang.org/x/crypto v0.0.0-20210421170649-83a5a9bb288b h1:7mWr3k41Qtv8XlltBkDkl8LoP3mpSgBW8BUoxtEdbXg=
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golang.org/x/crypto v0.0.0-20210421170649-83a5a9bb288b/go.mod h1:T9bdIzuCu7OtxOm1hfPfRQxPLYneinmdGuTeoZ9dtd4=
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golang.org/x/net v0.0.0-20210226172049-e18ecbb05110/go.mod h1:m0MpNAwzfU5UDzcl9v0D8zg8gWTRqZa9RBIspLL5mdg=
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golang.org/x/sys v0.0.0-20201119102817-f84b799fce68 h1:nxC68pudNYkKU6jWhgrqdreuFiOQWj1Fs7T3VrH4Pjw=
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golang.org/x/sys v0.0.0-20201119102817-f84b799fce68/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
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golang.org/x/term v0.0.0-20201126162022-7de9c90e9dd1 h1:v+OssWQX+hTHEmOBgwxdZxK4zHq3yOs8F9J7mk0PY8E=
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golang.org/x/term v0.0.0-20201126162022-7de9c90e9dd1/go.mod h1:bj7SfCRtBDWHUb9snDiAeCFNEtKQo2Wmx5Cou7ajbmo=
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golang.org/x/text v0.3.3/go.mod h1:5Zoc/QRtKVWzQhOtBMvqHzDpF6irO9z98xDceosuGiQ=
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golang.org/x/tools v0.0.0-20180917221912-90fa682c2a6e/go.mod h1:n7NCudcB/nEzxVGmLbDWY5pfWTLqBcC2KZ6jyYvM4mQ=
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@@ -1,10 +1,6 @@
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# Server Status
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Monitors a list of servers and sends a chat notification when a server goes on or offline.
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Enjoy the bot?
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<a href="https://www.buymeacoffee.com/mgerb" target="_blank"><img src="https://www.buymeacoffee.com/assets/img/custom_images/orange_img.png" alt="Buy Me A Coffee" style="height: 41px !important;width: 174px !important;box-shadow: 0px 3px 2px 0px rgba(190, 190, 190, 0.5) !important;-webkit-box-shadow: 0px 3px 2px 0px rgba(190, 190, 190, 0.5) !important;" ></a>
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## Features
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- send channel notifications
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@@ -54,7 +50,7 @@ services:
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```
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## Usage
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To get the current status of your servers simply type `!ServerStatus` in chat.
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To get the current status of your servers simply type `/server-status` in chat.
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@@ -23,32 +23,32 @@ const (
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// Start - add command, start port scanner and bot listeners
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func Start() {
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//add command
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_, err := bot.Session.ApplicationCommandCreate(bot.Session.State.User.ID, "", &discordgo.ApplicationCommand {
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Name: "server-status",
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Description: "Get the status of the servers.",
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})
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//add command
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_, err := bot.Session.ApplicationCommandCreate(bot.Session.State.User.ID, "", &discordgo.ApplicationCommand{
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Name: "server-status",
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Description: "Get the status of the servers.",
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})
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if err != nil {
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log.Panicf("Cannot create status command '%v'", err)
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}
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if err != nil {
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log.Panicf("Cannot create status command '%v'", err)
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}
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//set each server status as online to start
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//set each server status as online to start
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for i := range config.Config.Servers {
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config.Config.Servers[i].Online = true
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config.Config.Servers[i].OnlineTimestamp = time.Now()
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config.Config.Servers[i].OfflineTimestamp = time.Now()
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}
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err = bot.Session.UpdateStatusComplex(discordgo.UpdateStatusData {
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Status: "online",
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Activities: []*discordgo.Activity {
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&discordgo.Activity {
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Type: discordgo.ActivityTypeGame,
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Name: config.Config.GameStatus,
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},
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},
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})
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err = bot.Session.UpdateStatusComplex(discordgo.UpdateStatusData{
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Status: "online",
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Activities: []*discordgo.Activity{
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&discordgo.Activity{
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Type: discordgo.ActivityTypeGame,
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Name: config.Config.GameStatus,
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},
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},
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})
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sendMessageToRooms(blue, "Server Status", "Bot started! Type /server-status to see the status of your servers :smiley:", false)
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@@ -153,40 +153,47 @@ func sendEmbeddedMessage(roomID string, color int, title, description string) {
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// InteractionHandler will be called every time an interaction from a user occurs
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// Command interaction handling requires bot command scope
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func InteractionHandler(s *discordgo.Session, i *discordgo.InteractionCreate) {
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// A user is calling us with our status command
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if i.ApplicationCommandData().Name == "server-status" {
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online := ""
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offline := ""
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// A user is calling us with our status command
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if i.ApplicationCommandData().Name == "server-status" {
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online := ""
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offline := ""
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for _, server := range config.Config.Servers {
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if server.Online {
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online = online + server.Name + " : " + fmtDuration(time.Since(server.OnlineTimestamp)) + "\n"
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} else {
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offline = offline + server.Name + " : " + fmtDuration(time.Since(server.OfflineTimestamp)) + "\n"
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}
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}
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for _, server := range config.Config.Servers {
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if server.Online {
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online = online + server.Name + " : " + fmtDuration(time.Since(server.OnlineTimestamp)) + "\n"
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} else {
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offline = offline + server.Name + " : " + fmtDuration(time.Since(server.OfflineTimestamp)) + "\n"
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}
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}
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// Only one message can be an interaction response. Messages can only contain up to 10 embeds.
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// Our message will therefore instead be two embeds (online and offline), each with a list of servers in text.
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// Embed descriptions can be ~4096 characters, so no limits should get hit with this.
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s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse {
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Type: discordgo.InteractionResponseChannelMessageWithSource,
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Data: &discordgo.InteractionResponseData {
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Embeds: []*discordgo.MessageEmbed {
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{
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Title: ":white_check_mark: Online",
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Color: green,
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Description: online,
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},
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{
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Title: ":x: Offline",
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Color: red,
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Description: offline,
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},
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},
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},
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})
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}
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embeds := []*discordgo.MessageEmbed{}
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if online != "" {
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embeds = append(embeds, &discordgo.MessageEmbed{
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Title: ":white_check_mark: Online",
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Color: green,
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Description: online,
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})
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}
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if offline != "" {
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embeds = append(embeds, &discordgo.MessageEmbed{
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Title: ":x: Offline",
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Color: red,
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Description: offline,
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})
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}
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// Only one message can be an interaction response. Messages can only contain up to 10 embeds.
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// Our message will therefore instead be two embeds (online and offline), each with a list of servers in text.
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// Embed descriptions can be ~4096 characters, so no limits should get hit with this.
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s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
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Type: discordgo.InteractionResponseChannelMessageWithSource,
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Data: &discordgo.InteractionResponseData{
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Embeds: embeds,
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},
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})
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}
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}
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func fmtDuration(d time.Duration) string {
|
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|
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Reference in New Issue
Block a user