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mirror of https://github.com/mgerb/ServerStatus synced 2026-01-08 10:32:48 +00:00

Updates and maintenance

- switch from dep to go modules
- update to discordgo v0.27.1
- fix offline/online message bug
This commit is contained in:
2024-03-03 11:27:42 -06:00
committed by Mitchell Gerber
parent ed232fc785
commit 50a06b98be
7 changed files with 111 additions and 204 deletions

90
Gopkg.lock generated
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@@ -1,90 +0,0 @@
# This file is autogenerated, do not edit; changes may be undone by the next 'dep ensure'.
[[projects]]
digest = "1:05eebdd5727fea23083fce0d98d307d70c86baed644178e81608aaa9f09ea469"
name = "github.com/Sirupsen/logrus"
packages = ["."]
pruneopts = "UT"
revision = "60c74ad9be0d874af0ab0daef6ab07c5c5911f0d"
version = "v1.6.0"
[[projects]]
branch = "master"
digest = "1:b7e05c8da029b985907b15e126cde5f42f2814b08211a184dac436eeec6fe780"
name = "github.com/anvie/port-scanner"
packages = [
".",
"predictors",
"predictors/webserver",
]
pruneopts = "UT"
revision = "8159197d3770eb6dbf3a9706a6d40462ebb69cec"
[[projects]]
digest = "1:d87c9221a974263e3b369bfd3513707b2a53e27a6cd799d472f94dc6a6157e59"
name = "github.com/bwmarrin/discordgo"
packages = ["."]
pruneopts = "UT"
revision = "ed4d6904961d1688b3f5601b3d73e95a71046734"
version = "v0.20.3"
[[projects]]
digest = "1:6d29f02f0f01c627c2be40fb7347669a9ff2aa215cb97747294c1d13ffa74bdd"
name = "github.com/gorilla/websocket"
packages = ["."]
pruneopts = "UT"
revision = "b65e62901fc1c0d968042419e74789f6af455eb9"
version = "v1.4.2"
[[projects]]
branch = "master"
digest = "1:50993a8fbb3042b88dfecb8f4473a42f13ac70d6fd86f64df525a28b357c2d5b"
name = "github.com/kidoman/go-steam"
packages = ["."]
pruneopts = "UT"
revision = "2e40e0d508cbac591bab4ae18b231153295f3a0a"
[[projects]]
digest = "1:09cb61dc19af93deae01587e2fdb1c081e0bf48f1a5ad5fa24f48750dc57dce8"
name = "github.com/konsorten/go-windows-terminal-sequences"
packages = ["."]
pruneopts = "UT"
revision = "edb144dfd453055e1e49a3d8b410a660b5a87613"
version = "v1.0.3"
[[projects]]
branch = "master"
digest = "1:1714bd928fd176237ccdea21695bf72801c1ee5f51bccefb69b87f0fd376a6aa"
name = "golang.org/x/crypto"
packages = [
"internal/subtle",
"nacl/secretbox",
"poly1305",
"salsa20/salsa",
]
pruneopts = "UT"
revision = "70a84ac30bf957c7df57edd1935d2081871515e1"
[[projects]]
branch = "master"
digest = "1:145abe7dfa46d17ef35e5126ed1cc87b9100e78b9f428c9460deea34bfeabafb"
name = "golang.org/x/sys"
packages = [
"cpu",
"internal/unsafeheader",
"unix",
]
pruneopts = "UT"
revision = "226ff32320da7b90d0b5bc2365f4e359c466fb78"
[solve-meta]
analyzer-name = "dep"
analyzer-version = 1
input-imports = [
"github.com/anvie/port-scanner",
"github.com/bwmarrin/discordgo",
"github.com/kidoman/go-steam",
]
solver-name = "gps-cdcl"
solver-version = 1

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@@ -1,42 +0,0 @@
# Gopkg.toml example
#
# Refer to https://golang.github.io/dep/docs/Gopkg.toml.html
# for detailed Gopkg.toml documentation.
#
# required = ["github.com/user/thing/cmd/thing"]
# ignored = ["github.com/user/project/pkgX", "bitbucket.org/user/project/pkgA/pkgY"]
#
# [[constraint]]
# name = "github.com/user/project"
# version = "1.0.0"
#
# [[constraint]]
# name = "github.com/user/project2"
# branch = "dev"
# source = "github.com/myfork/project2"
#
# [[override]]
# name = "github.com/x/y"
# version = "2.4.0"
#
# [prune]
# non-go = false
# go-tests = true
# unused-packages = true
[[constraint]]
branch = "master"
name = "github.com/anvie/port-scanner"
[[constraint]]
name = "github.com/bwmarrin/discordgo"
version = "0.24.0"
[prune]
go-tests = true
unused-packages = true
[[constraint]]
branch = "master"
name = "github.com/kidoman/go-steam"

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@@ -1,19 +1,19 @@
{
"Token": "your bot token",
"RoomIDList":["room id list goes here"],
"RolesToNotify": ["<@&roleid>", "<@userid>"],
"GameStatus": "current playing game",
"PollingInterval": 10,
"BotPrefix": "!",
"Servers": [
{
"Name": "Your awesome server",
"Address": "game.server.com",
"Port": 80
}, {
"Name": "Another awesome server",
"Address": "awesome.server.com",
"Port": 8080
}
]
"Token": "your bot token",
"RoomIDList": ["room id list goes here"],
"RolesToNotify": ["<@&roleid>", "<@userid>"],
"GameStatus": "current playing game",
"PollingInterval": 10,
"Servers": [
{
"Name": "Your awesome server",
"Address": "game.server.com",
"Port": 80
},
{
"Name": "Another awesome server",
"Address": "awesome.server.com",
"Port": 8080
}
]
}

17
go.mod Normal file
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@@ -0,0 +1,17 @@
module github.com/mgerb/ServerStatus
go 1.22.0
require (
github.com/anvie/port-scanner v0.0.0-20180225151059-8159197d3770
github.com/bwmarrin/discordgo v0.27.1
github.com/kidoman/go-steam v0.0.0-20141221015629-2e40e0d508cb
)
require (
github.com/Sirupsen/logrus v1.0.6 // indirect
github.com/gorilla/websocket v1.4.2 // indirect
golang.org/x/crypto v0.0.0-20210421170649-83a5a9bb288b // indirect
golang.org/x/sys v0.0.0-20201119102817-f84b799fce68 // indirect
golang.org/x/term v0.0.0-20201126162022-7de9c90e9dd1 // indirect
)

19
go.sum Normal file
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@@ -0,0 +1,19 @@
github.com/Sirupsen/logrus v1.0.6 h1:HCAGQRk48dRVPA5Y+Yh0qdCSTzPOyU1tBJ7Q9YzotII=
github.com/Sirupsen/logrus v1.0.6/go.mod h1:rmk17hk6i8ZSAJkSDa7nOxamrG+SP4P0mm+DAvExv4U=
github.com/anvie/port-scanner v0.0.0-20180225151059-8159197d3770 h1:1KEvfMGAjISVzk3Ti6pfaOgtoC3naoU0LfiJooZDNO8=
github.com/anvie/port-scanner v0.0.0-20180225151059-8159197d3770/go.mod h1:QGzdstKeoHmMWwi9oNHZ7DQzEj9pi7H42171pkj9htk=
github.com/bwmarrin/discordgo v0.27.1 h1:ib9AIc/dom1E/fSIulrBwnez0CToJE113ZGt4HoliGY=
github.com/bwmarrin/discordgo v0.27.1/go.mod h1:NJZpH+1AfhIcyQsPeuBKsUtYrRnjkyu0kIVMCHkZtRY=
github.com/gorilla/websocket v1.4.2 h1:+/TMaTYc4QFitKJxsQ7Yye35DkWvkdLcvGKqM+x0Ufc=
github.com/gorilla/websocket v1.4.2/go.mod h1:YR8l580nyteQvAITg2hZ9XVh4b55+EU/adAjf1fMHhE=
github.com/kidoman/go-steam v0.0.0-20141221015629-2e40e0d508cb h1:+3H4rb1CvcN/BEuBlk774uxxab272M6YU9nb9p/GZm8=
github.com/kidoman/go-steam v0.0.0-20141221015629-2e40e0d508cb/go.mod h1:PKiM4eL8SN6mJ38F9m6ZJpVtJKnmSxOxBsi2p3TOru4=
golang.org/x/crypto v0.0.0-20210421170649-83a5a9bb288b h1:7mWr3k41Qtv8XlltBkDkl8LoP3mpSgBW8BUoxtEdbXg=
golang.org/x/crypto v0.0.0-20210421170649-83a5a9bb288b/go.mod h1:T9bdIzuCu7OtxOm1hfPfRQxPLYneinmdGuTeoZ9dtd4=
golang.org/x/net v0.0.0-20210226172049-e18ecbb05110/go.mod h1:m0MpNAwzfU5UDzcl9v0D8zg8gWTRqZa9RBIspLL5mdg=
golang.org/x/sys v0.0.0-20201119102817-f84b799fce68 h1:nxC68pudNYkKU6jWhgrqdreuFiOQWj1Fs7T3VrH4Pjw=
golang.org/x/sys v0.0.0-20201119102817-f84b799fce68/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/term v0.0.0-20201126162022-7de9c90e9dd1 h1:v+OssWQX+hTHEmOBgwxdZxK4zHq3yOs8F9J7mk0PY8E=
golang.org/x/term v0.0.0-20201126162022-7de9c90e9dd1/go.mod h1:bj7SfCRtBDWHUb9snDiAeCFNEtKQo2Wmx5Cou7ajbmo=
golang.org/x/text v0.3.3/go.mod h1:5Zoc/QRtKVWzQhOtBMvqHzDpF6irO9z98xDceosuGiQ=
golang.org/x/tools v0.0.0-20180917221912-90fa682c2a6e/go.mod h1:n7NCudcB/nEzxVGmLbDWY5pfWTLqBcC2KZ6jyYvM4mQ=

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@@ -1,10 +1,6 @@
# Server Status
Monitors a list of servers and sends a chat notification when a server goes on or offline.
Enjoy the bot?
<a href="https://www.buymeacoffee.com/mgerb" target="_blank"><img src="https://www.buymeacoffee.com/assets/img/custom_images/orange_img.png" alt="Buy Me A Coffee" style="height: 41px !important;width: 174px !important;box-shadow: 0px 3px 2px 0px rgba(190, 190, 190, 0.5) !important;-webkit-box-shadow: 0px 3px 2px 0px rgba(190, 190, 190, 0.5) !important;" ></a>
## Features
- send channel notifications
@@ -54,7 +50,7 @@ services:
```
## Usage
To get the current status of your servers simply type `!ServerStatus` in chat.
To get the current status of your servers simply type `/server-status` in chat.
![Server Status](./readme_files/screenshot1.png)

View File

@@ -23,32 +23,32 @@ const (
// Start - add command, start port scanner and bot listeners
func Start() {
//add command
_, err := bot.Session.ApplicationCommandCreate(bot.Session.State.User.ID, "", &discordgo.ApplicationCommand {
Name: "server-status",
Description: "Get the status of the servers.",
})
//add command
_, err := bot.Session.ApplicationCommandCreate(bot.Session.State.User.ID, "", &discordgo.ApplicationCommand{
Name: "server-status",
Description: "Get the status of the servers.",
})
if err != nil {
log.Panicf("Cannot create status command '%v'", err)
}
if err != nil {
log.Panicf("Cannot create status command '%v'", err)
}
//set each server status as online to start
//set each server status as online to start
for i := range config.Config.Servers {
config.Config.Servers[i].Online = true
config.Config.Servers[i].OnlineTimestamp = time.Now()
config.Config.Servers[i].OfflineTimestamp = time.Now()
}
err = bot.Session.UpdateStatusComplex(discordgo.UpdateStatusData {
Status: "online",
Activities: []*discordgo.Activity {
&discordgo.Activity {
Type: discordgo.ActivityTypeGame,
Name: config.Config.GameStatus,
},
},
})
err = bot.Session.UpdateStatusComplex(discordgo.UpdateStatusData{
Status: "online",
Activities: []*discordgo.Activity{
&discordgo.Activity{
Type: discordgo.ActivityTypeGame,
Name: config.Config.GameStatus,
},
},
})
sendMessageToRooms(blue, "Server Status", "Bot started! Type /server-status to see the status of your servers :smiley:", false)
@@ -153,40 +153,47 @@ func sendEmbeddedMessage(roomID string, color int, title, description string) {
// InteractionHandler will be called every time an interaction from a user occurs
// Command interaction handling requires bot command scope
func InteractionHandler(s *discordgo.Session, i *discordgo.InteractionCreate) {
// A user is calling us with our status command
if i.ApplicationCommandData().Name == "server-status" {
online := ""
offline := ""
// A user is calling us with our status command
if i.ApplicationCommandData().Name == "server-status" {
online := ""
offline := ""
for _, server := range config.Config.Servers {
if server.Online {
online = online + server.Name + " : " + fmtDuration(time.Since(server.OnlineTimestamp)) + "\n"
} else {
offline = offline + server.Name + " : " + fmtDuration(time.Since(server.OfflineTimestamp)) + "\n"
}
}
for _, server := range config.Config.Servers {
if server.Online {
online = online + server.Name + " : " + fmtDuration(time.Since(server.OnlineTimestamp)) + "\n"
} else {
offline = offline + server.Name + " : " + fmtDuration(time.Since(server.OfflineTimestamp)) + "\n"
}
}
// Only one message can be an interaction response. Messages can only contain up to 10 embeds.
// Our message will therefore instead be two embeds (online and offline), each with a list of servers in text.
// Embed descriptions can be ~4096 characters, so no limits should get hit with this.
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse {
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData {
Embeds: []*discordgo.MessageEmbed {
{
Title: ":white_check_mark: Online",
Color: green,
Description: online,
},
{
Title: ":x: Offline",
Color: red,
Description: offline,
},
},
},
})
}
embeds := []*discordgo.MessageEmbed{}
if online != "" {
embeds = append(embeds, &discordgo.MessageEmbed{
Title: ":white_check_mark: Online",
Color: green,
Description: online,
})
}
if offline != "" {
embeds = append(embeds, &discordgo.MessageEmbed{
Title: ":x: Offline",
Color: red,
Description: offline,
})
}
// Only one message can be an interaction response. Messages can only contain up to 10 embeds.
// Our message will therefore instead be two embeds (online and offline), each with a list of servers in text.
// Embed descriptions can be ~4096 characters, so no limits should get hit with this.
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Embeds: embeds,
},
})
}
}
func fmtDuration(d time.Duration) string {