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mirror of https://github.com/mgerb/ServerStatus synced 2026-01-10 03:03:04 +00:00

Updates and maintenance

- switch from dep to go modules
- update to discordgo v0.27.1
- fix offline/online message bug
This commit is contained in:
2024-03-03 11:27:42 -06:00
committed by Mitchell Gerber
parent ed232fc785
commit 50a06b98be
7 changed files with 111 additions and 204 deletions

View File

@@ -23,32 +23,32 @@ const (
// Start - add command, start port scanner and bot listeners
func Start() {
//add command
_, err := bot.Session.ApplicationCommandCreate(bot.Session.State.User.ID, "", &discordgo.ApplicationCommand {
Name: "server-status",
Description: "Get the status of the servers.",
})
//add command
_, err := bot.Session.ApplicationCommandCreate(bot.Session.State.User.ID, "", &discordgo.ApplicationCommand{
Name: "server-status",
Description: "Get the status of the servers.",
})
if err != nil {
log.Panicf("Cannot create status command '%v'", err)
}
if err != nil {
log.Panicf("Cannot create status command '%v'", err)
}
//set each server status as online to start
//set each server status as online to start
for i := range config.Config.Servers {
config.Config.Servers[i].Online = true
config.Config.Servers[i].OnlineTimestamp = time.Now()
config.Config.Servers[i].OfflineTimestamp = time.Now()
}
err = bot.Session.UpdateStatusComplex(discordgo.UpdateStatusData {
Status: "online",
Activities: []*discordgo.Activity {
&discordgo.Activity {
Type: discordgo.ActivityTypeGame,
Name: config.Config.GameStatus,
},
},
})
err = bot.Session.UpdateStatusComplex(discordgo.UpdateStatusData{
Status: "online",
Activities: []*discordgo.Activity{
&discordgo.Activity{
Type: discordgo.ActivityTypeGame,
Name: config.Config.GameStatus,
},
},
})
sendMessageToRooms(blue, "Server Status", "Bot started! Type /server-status to see the status of your servers :smiley:", false)
@@ -153,40 +153,47 @@ func sendEmbeddedMessage(roomID string, color int, title, description string) {
// InteractionHandler will be called every time an interaction from a user occurs
// Command interaction handling requires bot command scope
func InteractionHandler(s *discordgo.Session, i *discordgo.InteractionCreate) {
// A user is calling us with our status command
if i.ApplicationCommandData().Name == "server-status" {
online := ""
offline := ""
// A user is calling us with our status command
if i.ApplicationCommandData().Name == "server-status" {
online := ""
offline := ""
for _, server := range config.Config.Servers {
if server.Online {
online = online + server.Name + " : " + fmtDuration(time.Since(server.OnlineTimestamp)) + "\n"
} else {
offline = offline + server.Name + " : " + fmtDuration(time.Since(server.OfflineTimestamp)) + "\n"
}
}
for _, server := range config.Config.Servers {
if server.Online {
online = online + server.Name + " : " + fmtDuration(time.Since(server.OnlineTimestamp)) + "\n"
} else {
offline = offline + server.Name + " : " + fmtDuration(time.Since(server.OfflineTimestamp)) + "\n"
}
}
// Only one message can be an interaction response. Messages can only contain up to 10 embeds.
// Our message will therefore instead be two embeds (online and offline), each with a list of servers in text.
// Embed descriptions can be ~4096 characters, so no limits should get hit with this.
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse {
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData {
Embeds: []*discordgo.MessageEmbed {
{
Title: ":white_check_mark: Online",
Color: green,
Description: online,
},
{
Title: ":x: Offline",
Color: red,
Description: offline,
},
},
},
})
}
embeds := []*discordgo.MessageEmbed{}
if online != "" {
embeds = append(embeds, &discordgo.MessageEmbed{
Title: ":white_check_mark: Online",
Color: green,
Description: online,
})
}
if offline != "" {
embeds = append(embeds, &discordgo.MessageEmbed{
Title: ":x: Offline",
Color: red,
Description: offline,
})
}
// Only one message can be an interaction response. Messages can only contain up to 10 embeds.
// Our message will therefore instead be two embeds (online and offline), each with a list of servers in text.
// Embed descriptions can be ~4096 characters, so no limits should get hit with this.
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Embeds: embeds,
},
})
}
}
func fmtDuration(d time.Duration) string {