mirror of
https://github.com/mgerb/ServerStatus
synced 2026-01-08 10:32:48 +00:00
added embedded messages resolves #9
This commit is contained in:
1
.gitignore
vendored
1
.gitignore
vendored
@@ -1,2 +1,3 @@
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config.json
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dist
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vendor
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41
Gopkg.lock
generated
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41
Gopkg.lock
generated
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@@ -0,0 +1,41 @@
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# This file is autogenerated, do not edit; changes may be undone by the next 'dep ensure'.
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[[projects]]
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branch = "master"
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name = "github.com/anvie/port-scanner"
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packages = [
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".",
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"predictors",
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"predictors/webserver"
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]
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revision = "8159197d3770eb6dbf3a9706a6d40462ebb69cec"
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[[projects]]
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name = "github.com/bwmarrin/discordgo"
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packages = ["."]
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revision = "4a33b9bc7c56cfdb9bb244e33e83cb3941fe2bdc"
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version = "v0.18.0"
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[[projects]]
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name = "github.com/gorilla/websocket"
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packages = ["."]
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revision = "ea4d1f681babbce9545c9c5f3d5194a789c89f5b"
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version = "v1.2.0"
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[[projects]]
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branch = "master"
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name = "golang.org/x/crypto"
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packages = [
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"nacl/secretbox",
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"poly1305",
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"salsa20/salsa"
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]
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revision = "c4a91bd4f524f10d064139674cf55852e055ad01"
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[solve-meta]
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analyzer-name = "dep"
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analyzer-version = 1
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inputs-digest = "0832269100c492c595c4fe5f02e10d70889b9fa4d6a869c3ad59584cda0c5d31"
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solver-name = "gps-cdcl"
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solver-version = 1
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38
Gopkg.toml
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38
Gopkg.toml
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@@ -0,0 +1,38 @@
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# Gopkg.toml example
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#
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# Refer to https://golang.github.io/dep/docs/Gopkg.toml.html
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# for detailed Gopkg.toml documentation.
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#
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# required = ["github.com/user/thing/cmd/thing"]
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# ignored = ["github.com/user/project/pkgX", "bitbucket.org/user/project/pkgA/pkgY"]
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#
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# [[constraint]]
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# name = "github.com/user/project"
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# version = "1.0.0"
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#
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# [[constraint]]
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# name = "github.com/user/project2"
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# branch = "dev"
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# source = "github.com/myfork/project2"
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#
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# [[override]]
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# name = "github.com/x/y"
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# version = "2.4.0"
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#
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# [prune]
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# non-go = false
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# go-tests = true
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# unused-packages = true
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[[constraint]]
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branch = "master"
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name = "github.com/anvie/port-scanner"
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[[constraint]]
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name = "github.com/bwmarrin/discordgo"
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version = "0.18.0"
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[prune]
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go-tests = true
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unused-packages = true
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@@ -1,7 +1,7 @@
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{
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"Token": "your bot token",
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"RoomIDList":["room id list goes here"],
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"RoleToNotify": "@everyone",
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"RolesToNotify": ["<@&roleid>", "<@userid>"],
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"GameStatus": "current playing game",
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"Servers": [
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{
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@@ -2,6 +2,7 @@ package config
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import (
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"encoding/json"
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"fmt"
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"io/ioutil"
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"log"
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"os"
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@@ -11,11 +12,11 @@ import (
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var Config configStruct
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type configStruct struct {
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Token string `json:"Token"`
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RoomIDList []string `json:"RoomIDList"`
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RoleToNotify string `json:"RoleToNotify"`
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Servers []server `json:"Servers"`
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GameStatus string `json:"GameStatus"`
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Token string `json:"Token"`
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RoomIDList []string `json:"RoomIDList"`
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RolesToNotify []string `json:"RolesToNotify"`
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Servers []server `json:"Servers"`
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GameStatus string `json:"GameStatus"`
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}
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type server struct {
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@@ -27,7 +28,7 @@ type server struct {
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func Configure() {
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log.Println("Reading config file...")
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fmt.Println("Reading config file...")
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file, e := ioutil.ReadFile("./config.json")
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@@ -36,8 +37,6 @@ func Configure() {
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os.Exit(1)
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}
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log.Printf("%s\n", string(file))
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err := json.Unmarshal(file, &Config)
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if err != nil {
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14
main.go
14
main.go
@@ -1,9 +1,11 @@
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package main
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import (
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"github.com/mgerb/serverstatus/bot"
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"github.com/mgerb/serverstatus/config"
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"github.com/mgerb/serverstatus/serverstatus"
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"fmt"
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"github.com/mgerb/ServerStatus/bot"
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"github.com/mgerb/ServerStatus/config"
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"github.com/mgerb/ServerStatus/serverstatus"
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)
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// Variables used for command line parameters
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@@ -11,6 +13,12 @@ var (
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BotID string
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)
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var version = "undefined"
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func init() {
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fmt.Println("Starting Server Status " + version)
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}
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func main() {
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//read config file
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config.Configure()
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11
makefile
11
makefile
@@ -1,14 +1,16 @@
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VERSION := $(shell git describe --tags)
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run:
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go run ./src/main.go
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linux:
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go build -o ./dist/ServerStatus-linux ./main.go
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go build -o ./dist/ServerStatus-linux -ldflags="-X main.version=${VERSION}" ./main.go
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mac:
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GOOS=darwin GOARCH=amd64 go build -o ./dist/ServerStatus-mac ./main.go
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GOOS=darwin GOARCH=amd64 go build -o ./dist/ServerStatus-mac -ldflags="-X main.version=${VERSION}" ./main.go
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windows:
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GOOS=windows GOARCH=386 go build -o ./dist/ServerStatus-windows.exe ./main.go
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GOOS=windows GOARCH=386 go build -o ./dist/ServerStatus-windows.exe -ldflags="-X main.version=${VERSION}" ./main.go
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clean:
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rm -rf ./dist
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@@ -16,4 +18,7 @@ clean:
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copyfiles:
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cp config.template.json ./dist/config.json
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zip:
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zip -r dist.zip dist
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all: linux mac windows copyfiles
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34
readme.md
34
readme.md
@@ -1,24 +1,28 @@
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## Server Status
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Scans a list of servers checking whether the ports are open or not.
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# Server Status
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Scans a list of TCP servers checking checking which are currently online.
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This bot will send a chat notification when the status of a server changes (goes on or offline).
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I originally made this bot to check if private World of Warcraft servers were up or not.
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It's actually much more useful than that and can be used for most servers.
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It has been brought to my attention that this bot currently does not work for Ark servers.
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### Note - updated for Felmyst server!
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The config template contains IP/Ports for the new Felmyst game and logon servers
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NOTE: This bot currently does not work for UDP servers.
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## Configuration
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- Download the latest release [here](https://github.com/mgerb/ServerStatus/releases)
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- Add your bot token as well as other configurations to config.json
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- Execute the OS specific binary!
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## Compiling from source
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### Mentioning Roles/Users
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- you must first get your role/user id
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- for user `<@userid>`
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- for role `<@&roleid>`
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## Usage
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To get the current status of your servers simply type `!ServerStatus` in chat.
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## Compiling from source
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- Make sure Go and Make are installed
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- make all
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@@ -26,19 +30,7 @@ The config template contains IP/Ports for the new Felmyst game and logon servers
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https://github.com/reactiflux/discord-irc/wiki/Creating-a-discord-bot-&-getting-a-token
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### How to get your room ID
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To get IDs, turn on Developer Mode in the Discord client (User Settings -> Appearance) and then right-click your name/icon anywhere in the client and select Copy ID.
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<img src="https://camo.githubusercontent.com/9f759ec8b45a6e9dd2242bc64c82897c74f84a25/687474703a2f2f692e696d6775722e636f6d2f47684b70424d512e676966"/>
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## List server status in discord channel
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`!ServerStatus`
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```
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Elysium PvP is online!
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Zethkur PvP is online!
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Anathema PvP is online!
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Darrowshire PvE is online!
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Elysium Authentication Server is online!
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```
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@@ -2,22 +2,32 @@ package serverstatus
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import (
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"log"
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"strings"
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"time"
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"github.com/anvie/port-scanner"
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"github.com/bwmarrin/discordgo"
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"github.com/mgerb/serverstatus/bot"
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"github.com/mgerb/serverstatus/config"
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"github.com/mgerb/ServerStatus/bot"
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"github.com/mgerb/ServerStatus/config"
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)
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const (
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red = 0xf4425c
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green = 0x42f477
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blue = 0x42adf4
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)
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// Start - start port scanner and bot listeners
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func Start() {
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//set each server status as online to start
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for i, _ := range config.Config.Servers {
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for i := range config.Config.Servers {
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config.Config.Servers[i].Online = true
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}
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err := bot.Session.UpdateStatus(0, config.Config.GameStatus)
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sendMessageToRooms(blue, "Server Status", "Bot started! Type !ServerStatus to see the status of your servers :smiley:", false)
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if err != nil {
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log.Println(err)
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}
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@@ -43,9 +53,9 @@ func scanServers() {
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serverUp := serverScanner.IsOpen(server.Port) //check if the port is open
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if serverUp && serverUp != prevServerUp {
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sendMessage(config.Config.RoleToNotify + " " + server.Name + " is now online!")
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sendMessageToRooms(green, server.Name, "Is now online :smiley:", true)
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} else if !serverUp && serverUp != prevServerUp {
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sendMessage(config.Config.RoleToNotify + " " + server.Name + " went offline!")
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sendMessageToRooms(red, server.Name, "Has gone offline :frowning2:", true)
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}
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config.Config.Servers[index].Online = serverUp
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@@ -55,13 +65,28 @@ func scanServers() {
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}
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}
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func sendMessage(message string) {
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func sendMessageToRooms(color int, title, description string, mentionRoles bool) {
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for _, roomID := range config.Config.RoomIDList {
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bot.Session.ChannelMessageSend(roomID, message)
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if mentionRoles {
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content := strings.Join(config.Config.RolesToNotify, " ")
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bot.Session.ChannelMessageSend(roomID, content)
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}
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sendEmbededMessage(roomID, color, title, description)
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}
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}
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// This function will be called every time a new
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func sendEmbededMessage(roomID string, color int, title, description string) {
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embed := &discordgo.MessageEmbed{
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Color: color,
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Title: title,
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Description: description,
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}
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bot.Session.ChannelMessageSendEmbed(roomID, embed)
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}
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// MessageHandler will be called every time a new
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// message is created on any channel that the autenticated bot has access to.
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func MessageHandler(s *discordgo.Session, m *discordgo.MessageCreate) {
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@@ -73,9 +98,9 @@ func MessageHandler(s *discordgo.Session, m *discordgo.MessageCreate) {
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if m.Content == "!ServerStatus" {
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for _, server := range config.Config.Servers {
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if server.Online {
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s.ChannelMessageSend(m.ChannelID, server.Name+" is online!")
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sendEmbededMessage(m.ChannelID, green, server.Name, "Online!")
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} else {
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s.ChannelMessageSend(m.ChannelID, server.Name+" is down!")
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sendEmbededMessage(m.ChannelID, red, server.Name, "Offline!")
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}
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}
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}
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