1
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mirror of https://github.com/mgerb/ServerStatus synced 2026-01-11 11:42:50 +00:00

4 Commits
0.1.0 ... 0.3.0

Author SHA1 Message Date
242f840180 added embedded messages 2018-03-15 21:03:47 -05:00
217c6c8baa update dependencies - change imports 2018-01-13 12:29:20 -06:00
5a2f81a23a Update readme.md 2017-08-07 23:30:33 -05:00
f8e552caa6 update for felmyst 2017-07-17 19:52:57 -05:00
10 changed files with 174 additions and 76 deletions

1
.gitignore vendored
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@@ -1,2 +1,3 @@
config.json
dist
vendor

41
Gopkg.lock generated Normal file
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@@ -0,0 +1,41 @@
# This file is autogenerated, do not edit; changes may be undone by the next 'dep ensure'.
[[projects]]
branch = "master"
name = "github.com/anvie/port-scanner"
packages = [
".",
"predictors",
"predictors/webserver"
]
revision = "8159197d3770eb6dbf3a9706a6d40462ebb69cec"
[[projects]]
name = "github.com/bwmarrin/discordgo"
packages = ["."]
revision = "4a33b9bc7c56cfdb9bb244e33e83cb3941fe2bdc"
version = "v0.18.0"
[[projects]]
name = "github.com/gorilla/websocket"
packages = ["."]
revision = "ea4d1f681babbce9545c9c5f3d5194a789c89f5b"
version = "v1.2.0"
[[projects]]
branch = "master"
name = "golang.org/x/crypto"
packages = [
"nacl/secretbox",
"poly1305",
"salsa20/salsa"
]
revision = "c4a91bd4f524f10d064139674cf55852e055ad01"
[solve-meta]
analyzer-name = "dep"
analyzer-version = 1
inputs-digest = "0832269100c492c595c4fe5f02e10d70889b9fa4d6a869c3ad59584cda0c5d31"
solver-name = "gps-cdcl"
solver-version = 1

38
Gopkg.toml Normal file
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@@ -0,0 +1,38 @@
# Gopkg.toml example
#
# Refer to https://golang.github.io/dep/docs/Gopkg.toml.html
# for detailed Gopkg.toml documentation.
#
# required = ["github.com/user/thing/cmd/thing"]
# ignored = ["github.com/user/project/pkgX", "bitbucket.org/user/project/pkgA/pkgY"]
#
# [[constraint]]
# name = "github.com/user/project"
# version = "1.0.0"
#
# [[constraint]]
# name = "github.com/user/project2"
# branch = "dev"
# source = "github.com/myfork/project2"
#
# [[override]]
# name = "github.com/x/y"
# version = "2.4.0"
#
# [prune]
# non-go = false
# go-tests = true
# unused-packages = true
[[constraint]]
branch = "master"
name = "github.com/anvie/port-scanner"
[[constraint]]
name = "github.com/bwmarrin/discordgo"
version = "0.18.0"
[prune]
go-tests = true
unused-packages = true

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@@ -1,33 +1,17 @@
{
"Token": "your_bot_token_id",
"RoomIDList": ["id_1", "id_2", "id_3"],
"RoleToNotify": "@Elysium",
"Token": "your bot token",
"RoomIDList":["room id list goes here"],
"RolesToNotify": ["<@&roleid>", "<@userid>"],
"GameStatus": "current playing game",
"Servers": [
{
"Name": "Elysium PvP",
"Address": "149.202.207.235",
"Port": 8099
},
{
"Name": "Zethkur PvP",
"Address": "151.80.103.221",
"Port": 8093
},
{
"Name": "Anathema PvP",
"Address": "149.202.211.5",
"Port": 8095
},
{
"Name": "Darrowshire PvE",
"Address": "164.132.233.125",
"Port": 8097
},
{
"Name": "Elysium Authentication Server",
"Address": "logon.elysium-project.org",
"Port": 3724
"Name": "Your awesome server",
"Address": "game.server.com",
"Port": 80
}, {
"Name": "Another awesome server",
"Address": "awesome.server.com",
"Port": 8080
}
]
}
}

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@@ -2,6 +2,7 @@ package config
import (
"encoding/json"
"fmt"
"io/ioutil"
"log"
"os"
@@ -11,11 +12,11 @@ import (
var Config configStruct
type configStruct struct {
Token string `json:"Token"`
RoomIDList []string `json:"RoomIDList"`
RoleToNotify string `json:"RoleToNotify"`
Servers []server `json:"Servers"`
GameStatus string `json:"GameStatus"`
Token string `json:"Token"`
RoomIDList []string `json:"RoomIDList"`
RolesToNotify []string `json:"RolesToNotify"`
Servers []server `json:"Servers"`
GameStatus string `json:"GameStatus"`
}
type server struct {
@@ -27,7 +28,7 @@ type server struct {
func Configure() {
log.Println("Reading config file...")
fmt.Println("Reading config file...")
file, e := ioutil.ReadFile("./config.json")
@@ -36,8 +37,6 @@ func Configure() {
os.Exit(1)
}
log.Printf("%s\n", string(file))
err := json.Unmarshal(file, &Config)
if err != nil {

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@@ -1,9 +1,11 @@
package main
import (
"./bot"
"./config"
"./serverstatus"
"fmt"
"github.com/mgerb/ServerStatus/bot"
"github.com/mgerb/ServerStatus/config"
"github.com/mgerb/ServerStatus/serverstatus"
)
// Variables used for command line parameters
@@ -11,6 +13,12 @@ var (
BotID string
)
var version = "undefined"
func init() {
fmt.Println("Starting Server Status " + version)
}
func main() {
//read config file
config.Configure()

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@@ -1,14 +1,16 @@
VERSION := $(shell git describe --tags)
run:
go run ./src/main.go
linux:
go build -o ./dist/ServerStatus-linux ./src/main.go
go build -o ./dist/ServerStatus-linux -ldflags="-X main.version=${VERSION}" ./main.go
mac:
GOOS=darwin GOARCH=amd64 go build -o ./dist/ServerStatus-mac ./src/main.go
GOOS=darwin GOARCH=amd64 go build -o ./dist/ServerStatus-mac -ldflags="-X main.version=${VERSION}" ./main.go
windows:
GOOS=windows GOARCH=386 go build -o ./dist/ServerStatus-windows.exe ./src/main.go
GOOS=windows GOARCH=386 go build -o ./dist/ServerStatus-windows.exe -ldflags="-X main.version=${VERSION}" ./main.go
clean:
rm -rf ./dist
@@ -16,4 +18,7 @@ clean:
copyfiles:
cp config.template.json ./dist/config.json
all: linux mac windows copyfiles
zip:
zip -r dist.zip dist
all: linux mac windows copyfiles

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@@ -1,19 +1,28 @@
## Server Status
# Server Status
Scans a list of TCP servers checking checking which are currently online.
This bot will send a chat notification when the status of a server changes (goes on or offline).
Scans a list of servers checking whether the ports are open or not.
This bot will send a chat notification when the status of a server changes.
I originally made this bot to check if private World of Warcraft servers were up or not.
It's actually much more useful than that and can be used for most servers.
I originally made this bot the check if private World of Warcraft servers were up or not.
This bot is actually much more useful than that and can be used for any type of server.
NOTE: This bot currently does not work for UDP servers.
## Configuration
- Download the latest release [here](https://github.com/mgerb/ServerStatus/releases)
- Add your bot token as well as other configurations to config.json
- Execute the OS specific binary!
## Compiling from source
### Mentioning Roles/Users
- you must first get your role/user id
- for user `<@userid>`
- for role `<@&roleid>`
## Usage
To get the current status of your servers simply type `!ServerStatus` in chat.
![Server Status](https://i.imgur.com/ZzQSBJp.png)
## Compiling from source
- Make sure Go and Make are installed
- make all
@@ -21,19 +30,7 @@ This bot is actually much more useful than that and can be used for any type of
https://github.com/reactiflux/discord-irc/wiki/Creating-a-discord-bot-&-getting-a-token
### How to get your room ID
To get IDs, turn on Developer Mode in the Discord client (User Settings -> Appearance) and then right-click your name/icon anywhere in the client and select Copy ID.
<img src="https://camo.githubusercontent.com/9f759ec8b45a6e9dd2242bc64c82897c74f84a25/687474703a2f2f692e696d6775722e636f6d2f47684b70424d512e676966"/>
## List server status in discord channel
`!ServerStatus`
```
Elysium PvP is online!
Zethkur PvP is online!
Anathema PvP is online!
Darrowshire PvE is online!
Elysium Authentication Server is online!
```

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@@ -1,23 +1,33 @@
package serverstatus
import (
"../bot"
"../config"
"fmt"
"log"
"strings"
"time"
"github.com/anvie/port-scanner"
"github.com/bwmarrin/discordgo"
"log"
"time"
"github.com/mgerb/ServerStatus/bot"
"github.com/mgerb/ServerStatus/config"
)
const (
red = 0xf4425c
green = 0x42f477
blue = 0x42adf4
)
// Start - start port scanner and bot listeners
func Start() {
//set each server status as online to start
for i, _ := range config.Config.Servers {
for i := range config.Config.Servers {
config.Config.Servers[i].Online = true
}
err := bot.Session.UpdateStatus(0, config.Config.GameStatus)
sendMessageToRooms(blue, "Server Status", "Bot started! Type !ServerStatus to see the status of your servers :smiley:", false)
if err != nil {
log.Println(err)
}
@@ -30,7 +40,7 @@ func scanServers() {
//check if server are in config file
if len(config.Config.Servers) < 1 {
fmt.Println("No servers in config file.")
log.Println("No servers in config file.")
return
}
@@ -39,13 +49,13 @@ func scanServers() {
for index, server := range config.Config.Servers {
prevServerUp := server.Online //set value to previous server status
serverScanner := portscanner.NewPortScanner(server.Address, time.Second*2)
serverScanner := portscanner.NewPortScanner(server.Address, time.Second*2, 1)
serverUp := serverScanner.IsOpen(server.Port) //check if the port is open
if serverUp && serverUp != prevServerUp {
sendMessage(config.Config.RoleToNotify + " " + server.Name + " is now online!")
sendMessageToRooms(green, server.Name, "Is now online :smiley:", true)
} else if !serverUp && serverUp != prevServerUp {
sendMessage(config.Config.RoleToNotify + " " + server.Name + " went offline!")
sendMessageToRooms(red, server.Name, "Has gone offline :frowning2:", true)
}
config.Config.Servers[index].Online = serverUp
@@ -55,13 +65,28 @@ func scanServers() {
}
}
func sendMessage(message string) {
func sendMessageToRooms(color int, title, description string, mentionRoles bool) {
for _, roomID := range config.Config.RoomIDList {
bot.Session.ChannelMessageSend(roomID, message)
if mentionRoles {
content := strings.Join(config.Config.RolesToNotify, " ")
bot.Session.ChannelMessageSend(roomID, content)
}
sendEmbededMessage(roomID, color, title, description)
}
}
// This function will be called every time a new
func sendEmbededMessage(roomID string, color int, title, description string) {
embed := &discordgo.MessageEmbed{
Color: color,
Title: title,
Description: description,
}
bot.Session.ChannelMessageSendEmbed(roomID, embed)
}
// MessageHandler will be called every time a new
// message is created on any channel that the autenticated bot has access to.
func MessageHandler(s *discordgo.Session, m *discordgo.MessageCreate) {
@@ -73,9 +98,9 @@ func MessageHandler(s *discordgo.Session, m *discordgo.MessageCreate) {
if m.Content == "!ServerStatus" {
for _, server := range config.Config.Servers {
if server.Online {
s.ChannelMessageSend(m.ChannelID, server.Name+" is online!")
sendEmbededMessage(m.ChannelID, green, server.Name, "Online!")
} else {
s.ChannelMessageSend(m.ChannelID, server.Name+" is down!")
sendEmbededMessage(m.ChannelID, red, server.Name, "Offline!")
}
}
}