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https://github.com/mgerb/go-discord-bot
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end point for sound list
This commit is contained in:
209
server/bothandlers/sounds.go
Normal file
209
server/bothandlers/sounds.go
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@@ -0,0 +1,209 @@
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package bothandlers
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import (
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"../config"
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"bufio"
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"encoding/binary"
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"errors"
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"fmt"
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"github.com/bwmarrin/discordgo"
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"io"
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"io/ioutil"
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"layeh.com/gopus"
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"os/exec"
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"strconv"
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"strings"
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"time"
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)
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const (
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channels int = 2 // 1 for mono, 2 for stereo
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frameRate int = 48000 // audio sampling rate
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frameSize int = 960 // uint16 size of each audio frame
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maxBytes int = (frameSize * 2) * 2 // max size of opus data
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)
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var (
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sounds = make(map[string]*AudioClip, 0)
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soundPlayingLock = false
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)
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type AudioClip struct {
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Name string
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Extension string
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Content [][]byte
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}
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const SOUNDS_DIR string = "./sounds/"
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func SoundsHandler(s *discordgo.Session, m *discordgo.MessageCreate) {
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// exit function call if sound is playing
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if soundPlayingLock {
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fmt.Println("Function in progress, exiting function call...")
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return
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}
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// check if valid command
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if strings.HasPrefix(m.Content, config.Config.BotPrefix) {
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soundName := strings.TrimPrefix(m.Content, config.Config.BotPrefix)
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// check if sound exists in memory
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if _, ok := sounds[soundName]; !ok {
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// try to load the sound if not found in memory
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err := loadFile(soundName)
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if err != nil {
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fmt.Println(err)
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return
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}
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}
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// Find the channel that the message came from.
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c, err := s.State.Channel(m.ChannelID)
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if err != nil {
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// Could not find channel.
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fmt.Println("User channel not found.")
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return
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}
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// Find the guild for that channel.
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g, err := s.State.Guild(c.GuildID)
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if err != nil {
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// Could not find guild.
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return
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}
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// Look for the message sender in that guilds current voice states.
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for _, vs := range g.VoiceStates {
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if vs.UserID == m.Author.ID {
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err = playSound(s, g.ID, vs.ChannelID, soundName)
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if err != nil {
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fmt.Println("Error playing sound:", err)
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}
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return
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}
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}
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}
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}
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// load dca file into memory
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func loadFile(fileName string) error {
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// scan directory for file
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files, _ := ioutil.ReadDir(config.Config.SoundsPath)
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var fextension string
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var fname string
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for _, f := range files {
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fname = strings.Split(f.Name(), ".")[0]
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fextension = "." + strings.Split(f.Name(), ".")[1]
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if fname == fileName {
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break
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}
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fname = ""
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}
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if fname == "" {
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return errors.New("File not found")
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}
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fmt.Println("Loading file: " + fname + fextension)
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// use ffmpeg to convert file into a format we can use
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cmd := exec.Command("ffmpeg", "-i", config.Config.SoundsPath+fname+fextension, "-f", "s16le", "-ar", strconv.Itoa(frameRate), "-ac", strconv.Itoa(channels), "pipe:1")
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ffmpegout, err := cmd.StdoutPipe()
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if err != nil {
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return errors.New("Stdout error.")
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}
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ffmpegbuf := bufio.NewReaderSize(ffmpegout, 16348)
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err = cmd.Start()
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if err != nil {
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return errors.New("CMD Start error.")
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}
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// crate encoder to convert audio to opus codec
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opusEncoder, err := gopus.NewEncoder(frameRate, channels, gopus.Audio)
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if err != nil {
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return errors.New("NewEncoder error.")
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}
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sounds[fileName] = &AudioClip{
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Content: make([][]byte, 0),
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Name: fileName,
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Extension: fextension,
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}
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for {
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// read data from ffmpeg stdout
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audiobuf := make([]int16, frameSize*channels)
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err = binary.Read(ffmpegbuf, binary.LittleEndian, &audiobuf)
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if err == io.EOF || err == io.ErrUnexpectedEOF {
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return nil
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}
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if err != nil {
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return errors.New("Error reading from ffmpeg stdout.")
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}
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// convert audio to opus codec
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opus, err := opusEncoder.Encode(audiobuf, frameSize, maxBytes)
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if err != nil {
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return errors.New("Encoding error.")
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}
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// append sound bytes to the content for this audio file
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sounds[fileName].Content = append(sounds[fileName].Content, opus)
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}
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return nil
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}
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// playSound plays the current buffer to the provided channel.
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func playSound(s *discordgo.Session, guildID, channelID string, sound string) (err error) {
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if _, ok := sounds[sound]; !ok {
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return errors.New("Sound not found")
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}
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//prevent other sounds from interrupting
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soundPlayingLock = true
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// Join the provided voice channel.
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vc, err := s.ChannelVoiceJoin(guildID, channelID, false, false)
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if err != nil {
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return err
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}
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// Sleep for a specified amount of time before playing the sound
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time.Sleep(100 * time.Millisecond)
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// Start speaking.
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_ = vc.Speaking(true)
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// Send the buffer data.
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for _, buff := range sounds[sound].Content {
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vc.OpusSend <- buff
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}
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// Stop speaking
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_ = vc.Speaking(false)
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// Sleep for a specificed amount of time before ending.
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time.Sleep(250 * time.Millisecond)
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// Disconnect from the provided voice channel.
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_ = vc.Disconnect()
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soundPlayingLock = false
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return nil
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}
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