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Files
go-discord-bot/server/webserver/pubg/pubg.go

68 lines
963 B
Go

package pubg
/**
* DEPRECATED
* I no longer have a use for this so I'm ripping it out
*/
import (
"sync"
"time"
"github.com/gin-gonic/gin"
pubgClient "github.com/mgerb/go-pubg"
log "github.com/sirupsen/logrus"
)
var (
apiKey string
stats = map[string]*pubgClient.Player{}
mut = &sync.Mutex{}
)
// Start -
func Start(key string, players []string) {
apiKey = key
log.Debug("Gathering pubg data...")
go fetchStats(players)
}
func fetchStats(players []string) {
api, err := pubgClient.New(apiKey)
if err != nil {
log.Fatal(err)
}
// fetch new stats every 30 seconds
for {
for _, player := range players {
newStats, err := api.GetPlayer(player)
if err != nil {
log.Error(err)
continue
}
mut.Lock()
stats[player] = newStats
mut.Unlock()
time.Sleep(time.Second * 2)
}
time.Sleep(time.Second * 30)
}
}
// Handler - returns the pubg stats
func Handler(c *gin.Context) {
c.JSON(200, stats)
}